Two unpopular teenagers, Gary and Wyatt, fail at all attempts to be accepted by their peers. Their desperation to be liked leads them to "create" a woman via their computer. Their living and breathing creation is a gorgeous woman, Lisa, whose purpose is to boost their confidence level by putting them into situations which require Gary and Wyatt to act like men.
The embodiment of ultimate evil, a glowing orb terrorizes a young girl with bizarre stories of dark fantasy, eroticism and horror.
Matthew Bennell notices that several of his friends are complaining that their close relatives are in some way different. When questioned later they themselves seem changed, as they deny everything or make lame excuses. As the invaders increase in number they become more open and Bennell, who has by now witnessed an attempted 'replacement', realises that he and his friends must escape or suffer the same fate.
Friends and fledgling entrepreneurs invent a device in their garage which reduces the apparent mass of any object placed inside it, but they discover that it has some highly unexpected capabilities - ones that could enable them to do and to have seemingly anything they want. Taking advantage of this unique opportunity is the first challenge they face. Dealing with the consequences is the next.
Underwater deep-sea miners encounter a Soviet wreck and bring back a dangerous cargo to their base on the ocean floor with horrifying results. The crew of the mining base must fight to survive against a genetic mutation that hunts them down one by one.
When 9 first comes to life, he finds himself in a post-apocalyptic world. All humans are gone, and it is only by chance that he discovers a small community of others like him taking refuge from fearsome machines that roam the earth intent on their extinction. Despite being the neophyte of the group, 9 convinces the others that hiding will do them no good.
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.
The war against the Bugs continues! A Federation Starship crash-lands on the distant Alien planet OM-1, stranding beloved leader Sky Marshal Anoke and several others, including comely but tough pilot Lola Beck. It's up to Colonel/General Johnny Rico, reluctant hero of the original Bug Invasion on Planet P, to lead a team of Troopers on a daring rescue mission.
Wayne Szalinski is at it again. But instead of shrinking things, he tries to make a machine that can make things grow. As in the first one, his machine isn't quite accurate. But when he brings Nick & his toddler son Adam to see his invention, the machine unexpectedly starts working. And when Adam comes right up to the machine, he gets zapped along with his stuffed bunny.
After his father, an assassin, is brutally murdered, Nick Gant vows revenge on Division, the covert government agency that dabbles in psychic warfare and experimental drugs. Hiding in Hong Kong's underworld, Nick assembles a band of rogue psychics dedicated to destroying Division. Together with Cassie, a teenage clairvoyant, Nick goes in search of a missing girl and a stolen suitcase that could be the key to accomplishing their mutual goal.
The lethal Reaper virus spreads throughout Britain—infecting millions and killing hundreds of thousands. Authorities brutally and successfully quarantine the country but, three decades later, the virus resurfaces in a major city. An elite group of specialists is urgently dispatched into the still-quarantined country to retrieve a cure by any means necessary. Shut off from the rest of the world, the unit must battle through a landscape that has become a waking nightmare.
The fate of the galaxy rests in the hands of bitter rivals. One, James Kirk, is a delinquent, thrill-seeking Iowa farm boy. The other, Spock, a Vulcan, was raised in a logic-based society that rejects all emotion. As fiery instinct clashes with calm reason, their unlikely but powerful partnership is the only thing capable of leading their crew through unimaginable danger, boldly going where no one has gone before. The human adventure has begun again.
The heroic tale of young Mathayus and his relentless quest for justice against an evil and powerful villain, King Sargon. Mathayus faces heart-stopping tribulations during his adventurous, odds-defying trajectory toward his ultimate destiny: becoming the formidable warrior king of an ancient desert empire.
In the late 21st century, a subculture of humans have emerged who have been modified genetically by a vampire-like disease, giving them enhanced speed, incredible stamina and acute intelligence. As they are set apart from "normal" and "healthy" humans, the world is pushed to the brink of worldwide civil war aimed at the destruction of the "diseased" population. In the middle of this crossed-fire is - an infected woman - Ultraviolet, who finds herself protecting a nine-year-old boy who has been marked for death by the human government as he is believed to be a threat to humans.
In 2013 there are no highways, no I-ways, no dreams of a better tomorrow, only scattered survivors across what was once the Unites States. Into this apocalyptic wasteland comes an enigmatic drifter with a mule, a knack for Shakespeare and something yet undiscovered: the power to inspire hope.
Rodney Copperbottom is a young robot inventor who dreams of making the world a better place, until the evil Ratchet takes over Big Weld Industries. Now, Rodney's dreams – and those of his friends – are in danger of becoming obsolete.
Elektra the warrior survives a near-death experience, becomes an assassin-for-hire, and tries to protect her two latest targets, a single father and his young daughter, from a group of supernatural assassins.
When a comet passes close to the earth, machines all over the world come alive and go on homicidal rampages. A group of people at a desolate truck stop are held hostage by a gang of homicidal 18-wheelers. The frightened people set out to defeat the killer machines ... or be killed by them.
In 2176, a Martian police unit is sent to pick up a highly dangerous criminal at a remote mining post. Upon arrival, the cops find the post deserted and something far more dangerous than any criminal — the original inhabitants of Mars, hellbent on getting their planet back.
Set in the ghettos of Paris in 2010, an undercover cop and ex-thug try to infiltrate a gang in order to defuse a neutron bomb.