Run, Sheep, Run! (1935)
Genre : Animation
Runtime : 10M
Director : Hugh Harman
Synopsis
A Happy Harmonies cartoon with Bosko: Bosko and his dog Bruno are guarding some sheep. Bosko is sleeping and not watching his flock carefully. The youngest and most mischievous in the herd is a black sheep who runs into the woods and plays a trick on the others, pretending that he has been kidnapped. Unfortunately, the little black sheep cries wolf and causes Bosko all kinds of trouble. When the trick is discovered, he is taught a lesson by the shepherd's dog, who dresses as a black bear. Bosko awakens and gives chase with his shotgun, thinking that it's a real bear. Once discovered and out of shells, they all have a good laugh until another bear comes by and takes after them with the attendant chase scenes. The bear is unmasked as being the five little lambs wearing a bear suit.
Something bizarre has come over the land. The kingdom is deteriorating. People are beginning to act strange... What's even more strange is that people are beginning to see dragons, which shouldn't enter the world of humans. Due to all these bizarre events, Ged, a wandering wizard, is investigating the cause. During his journey, he meets Prince Arren, a young distraught teenage boy. While Arren may look like a shy young teen, he has a severe dark side, which grants him strength, hatred, ruthlessness and has no mercy, especially when it comes to protecting Teru. For the witch Kumo this is a perfect opportunity. She can use the boy's "fears" against the very one who would help him, Ged.
In a mythical kingdom, the mighty Imperial Knights harness a magical substance known as Aer to power their weapons and protect humanity from the monsters of the forest. But something strange is afoot; the Aer is somehow changing, causing the wilderness to waste away and stirring the woodland beasts to attack with greater frequency. As danger creeps steadily closer to civilization, two young recruits - Flynn, the rigid son of a fallen hero, and the rebellious and brash Yuri - must ride with their fellow Imperial Knights to distant ruins in hopes of uncovering the truth behind the transforming Aer.
Bardock, Son Goku's father, is a low-ranking Saiyan soldier who was given the power to see into the future by the last remaining alien on a planet he just destroyed. He witnesses the destruction of his race and must now do his best to stop Frieza's impending massacre.
It has been thirteen years since the Androids began their killing rampage and Son Gohan is the only person fighting back. He takes Bulma's son Trunks as a student and even gives his own life to save Trunks's. Now Trunks must figure out a way to change this apocalyptic future
Makunouchi Ippo is the new Featherweight champion of Japan and is now ready for his first title defense. His opponent, the former Jr. Featherweight champion and a medical student, Sanada Kazuki. In addition to this feud, Sanada is being coached by Kamogawa's former rival, Hama Dankichi. What makes things worse is that Sanada works at the same hospital where Kumi is a nurse at and everybody at the hospital wants Sanada to win. Not only does Ippo have to defend his title, he has to reclaim his love.
Kimura finally has his championship match. It takes place at the annual champion carnival. But now he must face the intense champion, Mashiba for the Junior Lightweight championship.
When the kingdom's most wanted-and most charming-bandit Flynn Rider hides out in a mysterious tower, he's taken hostage by Rapunzel, a beautiful and feisty tower-bound teen with 70 feet of magical, golden hair. Flynn's curious captor, who's looking for her ticket out of the tower where she's been locked away for years, strikes a deal with the handsome thief and the unlikely duo sets off on an action-packed escapade, complete with a super-cop horse, an over-protective chameleon and a gruff gang of pub thugs.
The year is 1939 - it was then that the Neuroi appeared. Nobody knows where they came from or what their ultimate agenda is, but the fact remains that their attacks drove people out of their towns and cities. In order to take arms against them, humanity develops a new anti-Neuroi weapon called the "Striker Unit." Using the power of magic to fight against the monsters, this new device enhances and amplifies the power of female magic-wielders. To use this device, young witches from all over the world have been brought together to form an elite task force unit called the 501st Joint Fighter Wing, commonly known as the "Strike Witches."
During a summer stay on the mainland, Tinker Bell is accidentally discovered while investigating a little girl's fairy house. As the other fairies, led by the brash Vidia, launch a daring rescue in the middle of a fierce storm, Tink develops a special bond with the lonely, little girl.
When Giratina is discovered to be able to create parallel dimensions, it's up to Ash and his friends to stop a mysterious stranger from using its powers for evil.
The film follows Hiccup and his young fellows accompanying their mentor, Gobber, on a quest to kill the legendary Boneknapper Dragon. An extra that accompanies the film "How to Train Your Dragon".
Goku and friends must stop a band of space pirates from consuming fruit from the Tree of Might before it's destructive powers drain Earth's energy.
A Super Namekian named Slug comes to invade Earth. But the Z Warriors do their best to stop Slug and his gang.
Mr. Money is holding another World Martial Arts Tournament and Mr. Satan invites everyone in the world to join in. Little does he know that Bojack, an ancient villain who has escaped his prison, is competing. Since Goku is currently dead, it is up to Gohan, Vegeta, and Trunks to defeat Bojack and his henchman.
Not paying attention to his job, a young demon allows the evil cleansing machine to overflow and explode, turning the young demon into the infamous monster Janemba. Goku and Vegeta make solo attempts to defeat the monster, but realize their only option is fusion.
The Z Warriors discover an unopenable music box and are told to open it with the Dragon Balls. The contents turn out to be a warrior named Tapion who had sealed himself inside along with a monster called Hildegarn. Goku must now perfect a new technique to defeat the evil monster.
The great King Gurumes is searching for the Dragon Balls in order to put a stop to his endless hunger. A young girl named Pansy who lives in the nearby village has had enough of the treachery and decides to seek Muten Rōshi for assistance. Can our heroes save the village and put a stop to the Gurumes Army?
Cooler has resurrected himself as a robot and is enslaving the people of New Namek. Goku and the gang must help.
Dr. Gero's Androids #13, #14, and #15 are awakened by the laboratory computers and immediately head to the mall where Goku is shopping. After Goku, Trunks, and Vegeta defeat #14 and #15, #13 absorbs their inner computers and becomes a super being greater than the original three separately were. Now it is up to Goku to stop him.
Jaga Bada, Mr. Satan's old sparring partner, has invited Satan to his personal island to hold a grudge match. Trunks and Goten decide to come for the adventure and Android #18 is following Satan for the money he owes her. Little do they know that Jaga Bada's scientist have found a way to resurrect Broly, the legendary Super Saiyan.