Scooby-Doo! and the Robots (2011)
Genre : Animation, Family, Adventure, Mystery, Comedy
Runtime : 0M
Director : Chuck Sheetz, William Hanna, Joseph Barbera
Synopsis
3 robot-themed episodes from various Scooby-Doo series. First stop is Cyber Gulch, where the Mystery, Inc. gang must solve the riddle of the man-a-trons or get terminated in Go West, Young Scoob. En route to Florida, Freddy runs into a real Monster Truck at a championship stock car race in Gentlemen, Start Your Monsters. Buckle up for a roller-coaster ride of fun and fear in Foul Play in Funland when the gang discovers a fully operated amusement park...with nobody in it! Will they find the phantom in the Hall of Mirrors? Stay tuned for more escapades with Scooby-Doo - and watch out for those robots!
Teenage Sam Witwicky becomes involved in the ancient struggle between two extraterrestrial factions of transforming robots – the heroic Autobots and the evil Decepticons. Sam holds the clue to unimaginable power and the Decepticons will stop at nothing to retrieve it.
When gigantic robots attack New York City, "Sky Captain" uses his private air force to fight them off. His ex-girlfriend, reporter Polly Perkins, has been investigating the recent disappearance of prominent scientists. Suspecting a link between the global robot attacks and missing men, Sky Captain and Polly decide to work together. They fly to the Himalayas in pursuit of the mysterious Dr. Totenkopf, the mastermind behind the robots.
A botched robbery indicates a police informant, and the pressure mounts in the aftermath at a warehouse. Crime begets violence as the survivors -- veteran Mr. White, newcomer Mr. Orange, psychopathic parolee Mr. Blonde, bickering weasel Mr. Pink and Nice Guy Eddie -- unravel.
After arriving in India, Indiana Jones is asked by a desperate village to find a mystical stone. He agrees – and stumbles upon a secret cult plotting a terrible plan in the catacombs of an ancient palace.
David, a robotic boy—the first of his kind programmed to love—is adopted as a test case by a Cybertronics employee and his wife. Though he gradually becomes their child, a series of unexpected circumstances make this life impossible for David.
In a futuristic city sharply divided between the rich and the poor, the son of the city's mastermind meets a prophet who predicts the coming of a savior to mediate their differences.
When space galleon cabin boy Jim Hawkins discovers a map to an intergalactic "loot of a thousand worlds," a cyborg cook named John Silver teaches him to battle supernovas and space storms on their journey to find treasure.
A hotshot Washington criminal lawyer becomes the target of a rogue security executive videotaped in the act of murdering a congressman when the incriminating tape is surreptitiously slipped into his shopping bag by the videographer, who is fleeing the executive's assassins.
Sam Witwicky leaves the Autobots behind for a normal life. But when his mind is filled with cryptic symbols, the Decepticons target him and he is dragged back into the Transformers' war.
In 2035, where robots are commonplace and abide by the three laws of robotics, a technophobic cop investigates an apparent suicide. Suspecting that a robot may be responsible for the death, his investigation leads him to believe that humanity may be in danger.
Richard Martin buys a gift, a new NDR-114 robot. The product is named Andrew by the youngest of the family's children. "Bicentennial Man" follows the life and times of Andrew, a robot purchased as a household appliance programmed to perform menial tasks. As Andrew begins to experience emotions and creative thought, the Martin family soon discovers they don't have an ordinary robot.
The prospects for continuing life on Earth in the year 2058 are grim. So the Robinsons are launched into space to colonize Alpha Prime, the only other inhabitable planet in the galaxy. But when a stowaway sabotages the mission, the Robinsons find themselves hurtling through uncharted space.
Mere seconds before the Earth is to be demolished by an alien construction crew, Arthur Dent is swept off the planet by his friend Ford Prefect, a researcher penning a new edition of "The Hitchhiker's Guide to the Galaxy."
When trucker Jack Burton agreed to take his friend, Wang Chi, to pick up his fiancee at the airport, he never expected to get involved in a supernatural battle between good and evil. Wang's fiancee has emerald green eyes, which make her a perfect target for immortal sorcerer Lo Pan—who must marry a girl with green eyes so he can regain his physical form.
After a successful deployment of the Robocop Law Enforcement unit, OCP sees its goal of urban pacification come closer and closer, but as this develops, a new narcotic known as "Nuke" invades the streets led by God-delirious leader Cane. As this menace grows, it may prove to be too much for Murphy to handle. OCP tries to replicate the success of the first unit, but ends up with failed prototypes with suicidal issues... until Dr. Faxx, a scientist straying away from OCP's path, uses Cane as the new subject for the Robocop 2 project, a living God.
Jimmy Neutron is a boy genius and way ahead of his friends, but when it comes to being cool, he's a little behind. All until one day when his parents, and parents all over Earth are kidnapped by aliens, it's up to him to lead all the children of the world to rescue their parents.
Two salesmen trash a company truck on an energy drink-fueled bender. Upon their arrest, the court gives them a choice: do hard time or spend 150 service hours with a mentorship program. After one day with the kids, however, jail doesn't look half bad.
Set in the futuristic Metro City, Astro Boy (Atom) is a young robot with incredible powers created by a brilliant scientist in the image of the son he had lost. Unable to fulfill his creator's expectations, Astro embarks on a journey in search of acceptance, experiencing betrayal and a netherworld of robot gladiators, before returning to save Metro City and reconcile with the father who rejected him.
Clue finds six colorful dinner guests gathered at the mansion of their host, Mr. Boddy -- who turns up dead after his secret is exposed: He was blackmailing all of them. With the killer among them, the guests and Boddy's chatty butler must suss out the culprit before the body count rises.
A group of men who were clearing brush for the government arrive back in town, claiming that their friend was abducted by aliens. Nobody believes them, and despite a lack of motive and no evidence of foul play, their friends' disappearance is treated as murder.
DVD compilation of three werewolf-themed episodes from various Scooby-Doo series; Scooby-Doo, Where Are You!: Who's Afraid of the Big Bad Werewolf, Scooby-Doo and Scrappy-Doo: Where's the Werewolf, and A Pup Named Scooby-Doo: The Were-Doo of Doo Manor.
The scares start in Hawaii, where Scooby-Doo and Shaggy are scarfing down the surf-and-turf menu until a giant serpent tries to swallow them faster than you can say She Sees Sea Monsters by the Seashore. In Uncle Scooby and Antarctica, a friendly penguin invites the Mystery, Inc. crew to visit his polar home, which happens to be haunted by an ice ghost! Then, the gang meets music group Smash Mouth while visiting Australia's Great Barrier Reef to watch Shaggy and Scooby compete in a sand castle contest in Reef Grief! Just when they think it's safe to go back in the water... it isn't.
Splash into action with seafaring sleuths Scooby-Doo and the Mystery, Inc. gang as they collide with a mystery ship and try to uncover clues from a vanished crew in Hassle in the Castle! Shaggy and Scooby-Doo are then captured by Redbeard the Pirate in Go Away Ghost Ship. Zoinks! If the case isn’t solved soon, somebody’s going to walk the plank! And when Scooby and friends get lost in a swamp, they meet up with the Harlem Globetrotters and Redbeard the Pirate – again! – for a swashbuckling adventure worth a treasure chest full of Scooby Snax!
A DVD compilation of 3 zombie-themed episodes from What's New, Scooby-Doo?. Smile and say "ciao"! The phantom-busters travel to Italy in Pompeii and Circumstance. With a colossal mystery to solve, will our friends be ghoulish gladiator goners, or will their love for Italian art and Scooby Snax save them? Then it's off to the City by the Bay for the Grind Games in The San Franpsycho, where a seaweed-sprouting ghoul from Alcatraz prison cares competing skateboarders to the core. If they don't find the creep behind the Legend of the Creepy Keeper, it'll be lights out in Fright House of a Lighthouse. Who's scared of zombies? Not Scooby-Doo!
The gang flies off to Africa for a video animal Safari, So Goodi!, only to learn that - zoinks! - the creatures are actually shape-shifting jungle demons! In Homeward Hound, a "fiercely fanged" cat creature petrifies the competing pooches at a dog show, including the visiting Scooby-Doo! Finally, a giant Wakumi bird is stealing sculptures that are scheduled to be housed in a museum in New Mexico, Old Monster. There's never a dull moment when Scooby-Doo enters the scene!
Scooby-Doo and friends are off on another adventure in this collection of 3 episodes from the various eras of Scooby-Doo TV shows.
Shaggy is selected to participate in the World Invitational Games in London, England.
Scooby-Doo and the gang investigates a new ghost at a water park resort.
Scooby-Doo and the gang participate in a toy store's holiday parade where they discover the abandoned haunted clock tower with a troubled past. A sinister snowman haunts the streets and accompanied with a large blizzard, threatens to close down the toy store for good.
The Mega Mondo Pop Cartoon-a-Con in sunny California marks the spot for mystery in this all-new original Scooby-Doo adventure! Herculoids Frankenstein Jr. and Space Ghost are just a few of the celebrated comic book characters headlining at the unconventional convention plus there's a megabucks movie premiere starring Scooby-Doo and Shaggy's all-time favorite super heroes Blue Falcon and Dynomutt! So when the gruesome villain Mr. Hyde unleashes monster bats howling hounds and sinister slime upon the festivities it's time for Mystery Incorporated to follow the clues and set their monster traps. But it's the pizza-snacking super-powered tag team of Shaggy and Scooby-Doo who tap into their inner super hero to prevent the entire event from being smothered in ghoulish green goo! Like right on Dog Wonder!
When Scooby and the gang hear of a werewolf plaguing a traveling circus, they go undercover as circus performers to get to the bottom.
A relaxing spa getaway evolves into a prehistoric panic when Scooby-Doo and the gang uncover the horrible Phantosaur, an ancient legend come to life to protect hidden treasures buried in secret desert caves. But this scare-a-saurus doesn’t stand a chance with Shaggy around, after he finds his inner hero with the help of new-age hypnosis. Like, it makes him more brave and less hungry!
When Scooby and Mystery Inc. visit an off-road racing competition, it's not long before strange events start to occur. A mysterious phantom racer, known only as Inferno, is causing chaos and is determined to sabotage the race. It's up to Scooby-Doo, Shaggy and their new driving partner, The Undertaker, to save the race and solve the mystery.
The gang goes on a trip to check on Velma's younger sister, Madelyn. She's been studying stage magic at the Whirlen Merlin Magic Academy, where apparently there have been sightings of a giant griffin. The gang decides to investigate.
When the Scooby gang visits a dude ranch, they discover that it and the nearby town have been haunted by a ghostly cowboy, Dapper Jack, who fires real fire from his fire irons. The mystery only deepens when it’s discovered that the ghost is also the long lost relative of Shaggy Rogers!
Mystery, Inc. heads to Blowout Beach for a real swinging beach party when the Ghost Pirates threaten to harsh the good vibes.
Scooby-Doo and Shaggy must go into the underworld ruled by The Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals: Fred, Velma, and Daphne.
Scooby-Doo and the Mystery Inc. gang meet up with Batman and other friends to defeat evil villains and save the day.
Snoop along with Scooby-Doo, Shaggy, Velma, Daphne and Fred one last time in this 10th and Final Volume of What's New Scooby Doo Volume 10: Monstrous Tails. The gang flies to the South Pole to fish for clues in hopes of hooking an amphibious menace in Uncle Scooby and Antarctica. Heading north to the Orient, they toy around in a giant water ducky to cool off a ferocious Chinese fire-shooting dragon in Block-Long Hong Kong Terror. Back down under in Australia's Great Barrier Reef, artist Shaggy enters a sand castle contest where a yucky corral creature threatens to wash away his dreams of Clamalot in Great Reef. So it's good to finally be back in their old Kentucky home -- Fort Knox to be exact -- until a golden ghoul turns everything it touches into statues with it's gold finger in Gold Paw.
Mecha Mutt, a revolutionary remote-controlled lunar rover resembling a large canine, goes rogue at Houston's Annual Science Expo. Scooby-Doo! Mecha Mutt Menace is the fourth in a series of direct-to-video short films.