O Fim da Picada (2009)
Genre : Horror
Runtime : 1H 10M
Director : Christian Saghaard
Synopsis
After taking part in a satanic orgy at a beach in 1850, Macário meets Exú-Lebara, a female pagan entity. She decides to go along in his trip but tricks him into going to 2008 São Paulo.
Far away from the site of a gruesome murder, a teenager named Jill Johnson arrives at a luxurious home for a baby-sitting job. With the children fast asleep, she settles in for what she expects to be an ordinary evening. Soon, the ringing of a phone and the frightening words of a sadistic caller turn Jill's routine experience into a night of terror.
This hair-raising remake of the 1979 horror hit depicts the ordeal of the Lutz clan, whose new home has a gory past and a legacy of demons. Before long, the family patriarch is plagued by nightmares and his daughter is seeing phantoms.
A group of unwitting teens are stranded near a strange wax museum and soon must fight to survive and keep from becoming the next exhibit.
After the mysterious, brutal death of an old friend, a group of teenagers find themselves in possession of "Stay Alive," an ultra-realistic 3-D videogame based on the spine-chilling true story of a 17th century noblewoman, known as "The Blood Countess." The gamers don't know anything about the game other than they're not supposed to have it... and they're dying to play it. Not able to resist temptation, the kids begin to play the grisly game but soon make a chilling connection -- they are each being murdered one-by-one in the same way as the characters they played in the game. As the line between the game world and the real world disappears, the teens must find a way to defeat the vicious and merciless Blood Countess, all the while trying to... stay alive.
It's been many years since Freddy Krueger's first victim, Nancy, came face-to-face with Freddy and his sadistic, evil ways. Now, Nancy's all grown up; she's put her frightening nightmares behind her and is helping teens cope with their dreams. Too bad Freddy's decided to herald his return by invading the kids' dreams and scaring them into committing suicide.
After a local woman is murdered, a group of teenage liars create a warning e-mail of a serial killer named “The Wolf”, coming on the next full moon. The teens describe each death method The Wolf uses, but when the described victims actually do start turning up dead, suddenly no one knows where the lies end and the truth begins.
A batch of unhatched critter eggs are mistaken for Easter eggs by the country-folk inhabitants of Grover's Bend and, before long, the ferocious furballs are on the rampage again.
Dream demon Freddy Krueger is resurrected from his apparent demise, and rapidly tracks down and kills the remainder of the Elm Street kids. However, Kristen, who can draw others into her dreams, wills her special ability to her friend Alice. Alice soon realizes that Freddy is taking advantage of that unknown power to pull a new group of children into his foul domain.
Alice, having survived the previous installment of the Nightmare series, finds the deadly dreams of Freddy Krueger starting once again. This time, the taunting murderer is striking through the sleeping mind of Alice's unborn child. His intention is to be "born again" into the real world. The only one who can stop Freddy is his dead mother, but can Alice free her spirit in time to save her own son?
A simple man is turned into a genius through the application of computer science.
A young boy named Luke and his grandmother go on vacation only to discover their hotel is hosting an international witch convention, where the Grand High Witch is unveiling her master plan to turn all children into mice. Will Luke fall victim to the witches' plot before he can stop them?
In 1993, the Search for Extra Terrestrial Intelligence Project receives a transmission detailing an alien DNA structure, along with instructions on how to splice it with human DNA. The result is Sil, a sensual but deadly creature who can change from a beautiful woman to an armour-plated killing machine in the blink of an eye.
When Kimberly has a violent premonition of a highway pileup she blocks the freeway, keeping a few others meant to die, safe...Or are they? The survivors mysteriously start dying and it's up to Kimberly to stop it before she's next.
A "National Geographic" film crew is taken hostage by an insane hunter, who takes them along on his quest to capture the world's largest - and deadliest - snake.
Hick handymen Val McKee and Earl Bassett can barely eke out a living in the Nevada hamlet of Perfection, so they decide to leave town -- despite an admonition from a shapely seismology coed who's picking up odd readings on her equipment. Before long, Val and Earl discover what's responsible for those readings: 30-foot-long carnivorous worms with a proclivity for sucking their prey underground.
After picking up a traumatized young hitchhiker, five friends find themselves stalked and hunted by a chainsaw-wielding killer and his family of equally psychopathic killers.
Madeline is married to Ernest, who was once arch-rival Helen's fiance. After recovering from a mental breakdown, Helen vows to kill Madeline and steal back Ernest. Unfortunately for everyone, the introduction of a magic potion causes things to be a great deal more complicated than a mere murder plot.
Arthur and his two children, Kathy and Bobby, inherit his Uncle Cyrus's estate: a glass house that serves as a prison to 12 ghosts. When the family, accompanied by Bobby's Nanny and an attorney, enter the house they find themselves trapped inside an evil machine "designed by the devil and powered by the dead" to open the Eye of Hell. Aided by Dennis, a ghost hunter, and his rival Kalina, a ghost rights activist out to set the ghosts free, the group must do what they can to get out of the house alive.
After a tragic accident, six friends reunite for a caving expedition. Their adventure soon goes horribly wrong when a collapse traps them deep underground and they find themselves pursued by bloodthirsty creatures. As their friendships deteriorate, they find themselves in a desperate struggle to survive the creatures and each other.
An American man unwittingly gets involved with werewolves who have developed a serum allowing them to transform at will.