Doctor Who: The Evil of the Daleks (1967)
Genre : Drama, Adventure, Science Fiction
Runtime : 2H 55M
Director : Derek Martinus
Synopsis
The Daleks draft the Second Doctor into distilling the Human Factor. Once implanted, it will make the Dalek race invincible. Jamie's faith in the Doctor is stretched to the limit as the Doctor appears to be collaborating with the Daleks. The Doctor has a few tricks up his sleeve, but then again so might the Daleks.
A married workaholic, Michael Newman doesn't have time for his wife and children, not if he's to impress his ungrateful boss and earn a well-deserved promotion. So when he meets Morty, a loopy sales clerk, he gets the answer to his prayers: a magical remote that allows him to bypass life's little distractions with increasingly hysterical results.
The Planet Express crew return from cancellation, only to be robbed blind by hideous "sprunging" scam artists. Things go from bad to worse when the scammers hack Bender, start traveling through time, and take Earth over entirely! Will the crew be able to save the day, or will Bender's larcenous tendencies and their general incompetence doom them all?
A group of archaeological students become trapped in the past when they go there to retrieve their professor. The group must survive in 14th century France long enough to be rescued.
When a hunter sent back to the prehistoric era runs off the path he must not leave, he causes a chain reaction that alters history in disastrous ways.
After total humiliation at her thirteenth birthday party, Jenna Rink wants to just hide until she's thirty. With a little magic, her wish is granted, but it turns out that being thirty isn't as always as awesome as she thought it would be!
40 years ago, a Celebi was being attacked by a Pokemon Hunter. Luckily, a young boy named Yukinari saved Celebi. Using its Time Traveling power, Celebi transported itself and Yukinari 40 years into the future. There, Satoshi, Kasumi, and Takeshi assist Yukinari to the healing lake in the forest so they can heal the wounded Celebi. Unfortunately an evil Team Rocket member, Vicious, tries to capture Celebi using his technology. As Satoshi and Co. try to get away from Vicious, they also run into Musashi, Kojiro, and Nyarth, who also want to capture Celebi. Soon it becomes a race against time to get Celebi and Yukinari back to the forest before Celebi is caught and is used to destroy the forest and themselves.
Ba'al travels back in time and prevents the Stargate program from being started. SG-1 must somehow restore history.
The fate of the galaxy rests in the hands of bitter rivals. One, James Kirk, is a delinquent, thrill-seeking Iowa farm boy. The other, Spock, a Vulcan, was raised in a logic-based society that rejects all emotion. As fiery instinct clashes with calm reason, their unlikely but powerful partnership is the only thing capable of leading their crew through unimaginable danger, boldly going where no one has gone before. The human adventure has begun again.
Amiable slackers Bill and Ted are once again roped into a fantastical adventure when De Nomolos, a villain from the future, sends evil robot duplicates of the two lads to terminate and replace them. The robot doubles actually succeed in killing Bill and Ted, but the two are determined to escape the afterlife, challenging the Grim Reaper to a series of games in order to return to the land of the living.
An American teenager who is obsessed with Hong Kong cinema and kung-fu classics makes an extraordinary discovery in a Chinatown pawnshop: the legendary stick weapon of the Chinese sage and warrior, the Monkey King. With the lost relic in hand, the teenager unexpectedly finds himself travelling back to ancient China to join a crew of warriors from martial arts lore on a dangerous quest to free the imprisoned Monkey King.
Las Vegas showroom magician Cris Johnson has a secret which torments him: he can see a few minutes into the future. Sick of the examinations he underwent as a child and the interest of the government and medical establishment in his power, he lies low under an assumed name in Vegas, performing cheap tricks and living off small-time gambling "winnings." But when a terrorist group threatens to detonate a nuclear device in Los Angeles, government agent Callie Ferris must use all her wiles to capture Cris and convince him to help her stop the cataclysm.
Lewis, a brilliant young inventor, is keen on creating a time machine to find his mother, who abandoned him in an orphanage. Things take a turn when he meets Wilbur Robinson and his family.
After a spectacular crash-landing on an uncharted planet, brash astronaut Leo Davidson finds himself trapped in a savage world where talking apes dominate the human race. Desperate to find a way home, Leo must evade the invincible gorilla army led by Ruthless General Thade.
Astronaut Taylor crash lands on a distant planet ruled by apes who use a primitive race of humans for experimentation and sport. Soon Taylor finds himself among the hunted, his life in the hands of a benevolent chimpanzee scientist.
A lonely doctor who once occupied an unusual lakeside home begins exchanging love letters with its former resident, a frustrated architect. They must try to unravel the mystery behind their extraordinary romance before it's too late.
Hoping to alter the events of the past, a 19th century inventor instead travels 800,000 years into the future, where he finds mankind divided into two warring races.
The prospects for continuing life on Earth in the year 2058 are grim. So the Robinsons are launched into space to colonize Alpha Prime, the only other inhabitable planet in the galaxy. But when a stowaway sabotages the mission, the Robinsons find themselves hurtling through uncharted space.
The four turtles travel back in time to the days of the legendary and deadly samurai in ancient Japan, where they train to perfect the art of becoming one. The turtles also assist a small village in an uprising.
Called in to recover evidence in the aftermath of a horrific explosion on a New Orleans ferry, Federal agent Doug Carlin gets pulled away from the scene and taken to a top-secret government lab that uses a time-shifting surveillance device to help prevent crime.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.