All Creatures Welcome (2018)
A utopian documentary about the digital age
Genre : Documentary
Runtime : 1H 27M
Director : Sandra Trostel
Synopsis
All Creatures Welcome explores the world of hackers and nerds at the events of the Chaos Computer Club, Europe's largest hacker association. The film dispels common clichés and draws a utopian picture of a possible society in the digital age.
Along with his new friends, a teenager who was arrested by the US Secret Service and banned from using a computer for writing a computer virus discovers a plot by a nefarious hacker, but they must use their computer skills to find the evidence while being pursued by the Secret Service and the evil computer genius behind the virus.
Nicholas Hathaway, a furloughed convict, and his American and Chinese partners hunt a high-level cybercrime network from Chicago to Los Angeles to Hong Kong to Jakarta. As Hathaway closes in, the stakes become personal as he discovers that the attack on a Chinese nuclear power plant was just the beginning.
This English-language adaptation of the Swedish novel by Stieg Larsson follows a disgraced journalist, Mikael Blomkvist, as he investigates the disappearance of a weary patriarch's niece from 40 years ago. He is aided by the pierced, tattooed, punk computer hacker named Lisbeth Salander. As they work together in the investigation, Blomkvist and Salander uncover immense corruption beyond anything they have ever imagined.
Mike Regan is a successful, self-made man who has it all: a gorgeous wife, a beautiful teenage daughter and a sleek, state-of-the-art “smart home”. But he soon finds himself in a deadly, high-stakes game of cat-and-mouse when his I.T. consultant, Ed, starts using his skills to stalk Mike’s daughter and endanger his family, his business, and his life. In a world where there is no privacy, and personal secrets can go viral by the click of a mouse, Mike needs to rely on his old connections to defeat a new kind of nemesis.
A young agent is tasked with investigating a tangled web of corruption and fraud in New York.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world...and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
The first story focused on Tai and Kari Kamiya four years before their adventure in the Digital World. It shows their first encounter with Digimon and what happened to them (as well as the other children). Tai and Kari wake one morning to find a Digi-Egg that came out of their computer the night before and the egg soon hatches, revealing a Botamon. The Digimon then evolves into Koromon and then Agumon (not the same one that became friends with Tai in the series, and yet, somehow, both Koromon and Kari remember each other), who then goes out and unintentionally destroys a good part of the neighborhood with Kari riding on his back. A second Digi-Egg appears in the sky to reveal an evil digimon, Parrotmon. Agumon then Digivolves to Greymon but isn't strong enough to beat Parrotmon and is knocked out. Tai grabs Kari's whistle and wakes up Greymon, who defeats Parrotmon and disappears with him.
Industrious high school senior Vee Delmonico has had it with living life on the sidelines. When pressured by friends to join the popular online game Nerve, Vee decides to sign up for just one dare in what seems like harmless fun. But as she finds herself caught up in the thrill of the adrenaline-fueled competition partnered with a mysterious stranger, the game begins to take a sinister turn with increasingly dangerous acts, leading her into a high stakes finale that will determine her entire future.
Benjamin, a young German computer whiz, is invited to join a subversive hacker group that wants to be noticed on the world's stage.
After being enlisted to recover a dangerous computer program, hacker Lisbeth Salander and journalist Mikael Blomkvist find themselves caught in a web of spies, cybercriminals and corrupt government officials.
While video chatting one night, six high school friends receive a Skype message from a classmate who killed herself exactly one year ago. At first they think it's a prank, but when the girl starts revealing the friends' darkest secrets, they realize they are dealing with something out of this world, something that wants them dead.
Swedish thriller based on Stieg Larsson's novel about a male journalist and a young female hacker. In the opening of the movie, Mikael Blomkvist, a middle-aged publisher for the magazine Millennium, loses a libel case brought by corrupt Swedish industrialist Hans-Erik Wennerström. Nevertheless, he is hired by Henrik Vanger in order to solve a cold case, the disappearance of Vanger's niece
A student tries to fix a problem he accidentally caused in OZ, a digital world, while pretending to be the fiancé of his friend at her grandmother's 90th birthday.
The tale of a new breed of cultural insurgent: a punk genius who sparked a revolution and changed the face of human interaction for a generation, and perhaps forever.
Six friends hire a medium to hold a séance via Zoom during lockdown — but they get far more than they bargained for as things quickly go wrong. When an evil spirit starts invading their homes, they begin to realize they might not survive the night.
A computer programmer's dream job at a hot Portland-based firm turns nightmarish when he discovers his boss has a secret and ruthless means of dispatching anti-trust problems.
After taking a bullet to the head, Salander is under close supervision in a hospital and is set to face trial for attempted murder on her eventual release. With the help of journalist Mikael Blomkvist and his researchers at Millennium magazine, Salander must prove her innocence. In doing this she plays against powerful enemies and her own past.
Mikael Blomkvist, publisher of Millennium magazine, has made his living exposing the crooked and corrupt practices of establishment Swedish figures. So when a young journalist approaches him with a meticulously researched thesis about sex trafficking in Sweden and those in high office who abuse underage girls, Blomkvist immediately throws himself into the investigation.
High School student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Defense Department's war computer and initiates a confrontation of global proportions. Together with his girlfriend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
Programming prodigy and information activist Aaron Swartz achieved groundbreaking work in social justice and political organizing. His passion for open access ensnared him in a legal nightmare that ended with the taking of his own life at the age of 26.