A Samurai's Honor at Pawn (1956)
Genre : Drama
Runtime : 1H 24M
Director : Tatsuo Sakai
Writer : Fuji Yahiro
Synopsis
A film about the struggle of an officer from Edo, Toyama Saemon, with a lightning-fast gang of thieves.
A bravado period action film set at the end of Japan's feudal era in which a group of unemployed samurai are enlisted to bring down a sadistic lord and prevent him from ascending to the throne and plunging the country into a war-torn future.
Kai—an outcast—joins Oishi, the leader of 47 outcast samurai. Together they seek vengeance upon the treacherous overlord who killed their master and banished their kind. To restore honour to their homeland, the warriors embark upon a quest that challenges them with a series of trials that would destroy ordinary warriors.
Afro Samurai avenged his father and found a life of peace. But the legendary master is forced back into the game by a beautiful and deadly woman from his past. The sparks of violence dropped along Afro’s bloody path now burn out of control – and nowhere are the flames of hatred more intense than in the eyes of Sio.
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Nathan Algren is an American hired to instruct the Japanese army in the ways of modern warfare, which finds him learning to respect the samurai and the honorable principles that rule them. Pressed to destroy the samurai's way of life in the name of modernization and open trade, Algren decides to become an ultimate warrior himself and to fight for their right to exist.
In 1868, after the Bakumatsu war ends, the ex-assassin Kenshin Himura traverses Japan with an inverted sword, to defend the needy without killing.
Kenshin has settled into his new life with Kaoru and his other friends when he is approached with a request from the Meiji government. Makoto Shishio, a former assassin like Kenshin, was betrayed, set on fire and left for dead. He survived, and is now in Kyoto, plotting with his gathered warriors to overthrow the new government. Against Kaoru's wishes, Kenshin reluctantly agrees to go to Kyoto and help keep his country from falling back into civil war.
Shishio sets sail in his ironclad ship to bring down the government. In order to stop him, Kenshin trains with his old master to learn his final technique.
What would have happened if the Shiroyasha never existed? Edo is thrown to chaos by a mysterious cause. Sakata Gintoki, now lives in a world where the future has changed, without him. What has happened to the Yorozuya? Gintoki, who is now a ghost of the past, must once again carry the burden in order to save his friends. He must finish the biggest job ever, which may be the final job of Yorozuya.
Manji, a highly skilled samurai, becomes cursed with immortality after a legendary battle. Haunted by the brutal murder of his sister, Manji knows that only fighting evil will regain his soul. He promises to help a young girl named Rin avenge her parents, who were killed by a group of master swordsmen led by ruthless warrior Anotsu. The mission will change Manji in ways he could never imagine.
Kubo mesmerizes the people in his village with his magical gift for spinning wild tales with origami. When he accidentally summons an evil spirit seeking vengeance, Kubo is forced to go on a quest to solve the mystery of his fallen samurai father and his mystical weaponry, as well as discover his own magical powers.
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A samurai answers a village's request for protection after he falls on hard times. The town needs protection from bandits, so the samurai gathers six others to help him teach the people how to defend themselves, and the villagers provide the soldiers with food.
Pursued by formidable Chinese assassins, young Kotaro and his dog run into No Name, a mysterious stranger who gets pulled into the chase. The unlikely companions form a bond over saving the dog from a poison attack, but chaos erupts when the assassins find Kotaro, and No Name must face his past before a horrible fate is met again.
A nameless ronin, or samurai with no master, enters a small village in feudal Japan where two rival businessmen are struggling for control of the local gambling trade. Taking the name Sanjuro Kuwabatake, the ronin convinces both silk merchant Tazaemon and sake merchant Tokuemon to hire him as a personal bodyguard, then artfully sets in motion a full-scale gang war between the two ambitious and unscrupulous men.
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Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
Down-on-his-luck veteran Tsugumo Hanshirō enters the courtyard of the prosperous House of Iyi. Unemployed, and with no family, he hopes to find a place to commit seppuku—and a worthy second to deliver the coup de grâce in his suicide ritual. The senior counselor for the Iyi clan questions the ronin’s resolve and integrity, suspecting Hanshirō of seeking charity rather than an honorable end. What follows is a pair of interlocking stories which lay bare the difference between honor and respect, and promises to examine the legendary foundations of the Samurai code.