Alfred Jarry - Superfreak (1987)
Genre : Animation
Runtime : 21M
Director : Gisela Ekholm, Per Ekholm
Synopsis
About the controversial French author, poet, and creator of pataphysics, Alfred Henri Jarry (1873-1907), a symbolist writer who is best known for his play "Ubu Roi" (1896).
Join Barbie in a colourful, modern-day fairytale filled with fashion, friends and fun! Barbie and her dog Sequin jet off to visit her Aunt's amazing fashion house in Paris, and much to her surprise it's about to be shut down forever. After she discovers three enchanting Flairies with sparkle-magic powers, Barbie comes up with a brilliant idea to save the business. She even inspires Alice, a shy fashion designer, and together they create a dazzling runway fashion show. Barbie shows that magic happens when you believe in yourself.
When Rango, a lost family pet, accidentally winds up in the gritty, gun-slinging town of Dirt, the less-than-courageous lizard suddenly finds he stands out. Welcomed as the last hope the town has been waiting for, new Sheriff Rango is forced to play his new role to the hilt.
Captured by smugglers when he was just a hatchling, a macaw named Blu never learned to fly and lives a happily domesticated life in Minnesota with his human friend, Linda. Blu is thought to be the last of his kind, but when word comes that Jewel, a lone female, lives in Rio de Janeiro, Blu and Linda go to meet her. Animal smugglers kidnap Blu and Jewel, but the pair soon escape and begin a perilous adventure back to freedom -- and Linda.
Scooby and the gang experience outdoor fun as they go back to Fred's old summer camp.
A version of Shakespeare's play, set in the world of warring indoor and outdoor gnomes. Garden gnomes Gnomeo and Juliet have as many obstacles to overcome as their quasi namesakes when they are caught up in a feud between neighbors. But with plastic pink flamingos and lawnmower races in the mix, can this young couple find lasting happiness?
The film follows Hiccup and his young fellows accompanying their mentor, Gobber, on a quest to kill the legendary Boneknapper Dragon. An extra that accompanies the film "How to Train Your Dragon".
An animated comedy that recreates the misadventures of the passengers of the Ark built by Noah as per God’s request. It’s just that living together does not seem to come easy for the passengers on board.
Scrat comes across a time machine and is transported to various times all in pursuit of his beloved acorn.
Dorothy wakes up in post-tornado Kansas, only to be whisked back to Oz to try to save her old friends the Scarecrow, the Lion, the Tin Man and Glinda from a devious new villain, the Jester. Wiser the owl, Marshal Mallow, China Princess and Tugg the tugboat join Dorothy on her latest magical journey through the colorful landscape of Oz to restore order and happiness to Emerald City.
The year is 1939 - it was then that the Neuroi appeared. Nobody knows where they came from or what their ultimate agenda is, but the fact remains that their attacks drove people out of their towns and cities. In order to take arms against them, humanity develops a new anti-Neuroi weapon called the "Striker Unit." Using the power of magic to fight against the monsters, this new device enhances and amplifies the power of female magic-wielders. To use this device, young witches from all over the world have been brought together to form an elite task force unit called the 501st Joint Fighter Wing, commonly known as the "Strike Witches."
During a summer stay on the mainland, Tinker Bell is accidentally discovered while investigating a little girl's fairy house. As the other fairies, led by the brash Vidia, launch a daring rescue in the middle of a fierce storm, Tink develops a special bond with the lonely, little girl.
When Giratina is discovered to be able to create parallel dimensions, it's up to Ash and his friends to stop a mysterious stranger from using its powers for evil.
In a mythical kingdom, the mighty Imperial Knights harness a magical substance known as Aer to power their weapons and protect humanity from the monsters of the forest. But something strange is afoot; the Aer is somehow changing, causing the wilderness to waste away and stirring the woodland beasts to attack with greater frequency. As danger creeps steadily closer to civilization, two young recruits - Flynn, the rigid son of a fallen hero, and the rebellious and brash Yuri - must ride with their fellow Imperial Knights to distant ruins in hopes of uncovering the truth behind the transforming Aer.
Bardock, Son Goku's father, is a low-ranking Saiyan soldier who was given the power to see into the future by the last remaining alien on a planet he just destroyed. He witnesses the destruction of his race and must now do his best to stop Frieza's impending massacre.
It has been thirteen years since the Androids began their killing rampage and Son Gohan is the only person fighting back. He takes Bulma's son Trunks as a student and even gives his own life to save Trunks's. Now Trunks must figure out a way to change this apocalyptic future
A Saiyan Space pod crash-lands on Earth out of which a wounded Saiyan crawls: Broly, the Legendary Super Saiyan. The wounded Broly shouts out in frustration and turns into normal form. The place soon freezes, trapping him in it and he falls into a coma.
Makunouchi Ippo is the new Featherweight champion of Japan and is now ready for his first title defense. His opponent, the former Jr. Featherweight champion and a medical student, Sanada Kazuki. In addition to this feud, Sanada is being coached by Kamogawa's former rival, Hama Dankichi. What makes things worse is that Sanada works at the same hospital where Kumi is a nurse at and everybody at the hospital wants Sanada to win. Not only does Ippo have to defend his title, he has to reclaim his love.
Kimura finally has his championship match. It takes place at the annual champion carnival. But now he must face the intense champion, Mashiba for the Junior Lightweight championship.
One night of severe rain, Sonic and Chip come by an old mansion where they decide to take shelter. Whilst Sonic seems unfazed by the creepy surroundings, Chip is scared out of its wits. The mansion is inhabited by three scary - yet sweet - ghosts who like to play tricks on innocent visitors: A cute and girlish ghost who likes to collect photographs of her terrified guests. The remaining two boy ghosts compete for her attention by taking photographs of their scare victims. Their scariness is the key to popularity in the realm of ghosts. The boy ghosts are excited at the prospect of hunting their new and unusual guests, Sonic and Chip. Who will win the ultimate competition to her heart?