Screenplay
Sarawak, in the northeast of the island of Borneo, 1839. Almost by chance, the British adventurer James Brooke is appointed rajah by the Sultan of Brunei, and as an independent ruler he embarks on a personal crusade to eradicate piracy, slavery and headhunting, while trying to curb the malevolent expansionist ambitions of the British Empire.
Producer
Sarawak, in the northeast of the island of Borneo, 1839. Almost by chance, the British adventurer James Brooke is appointed rajah by the Sultan of Brunei, and as an independent ruler he embarks on a personal crusade to eradicate piracy, slavery and headhunting, while trying to curb the malevolent expansionist ambitions of the British Empire.
Producer
In Monterrey, Mexico, a young street gang spends their days dancing to slowed-down cumbia and attending parties. After a mix-up with a local cartel, their leader is forced to migrate to the U.S. but quickly longs to return home.
Co-Executive Producer
Miguel is a lonely boy letting his life pass by in a monotonous routine. He works in a public kiosk, takes care of his mother Consuelo and dreams with Carmela's love, one of his usual clients. One day, this perfect bubble of dissatisfaction pops when his mother dies. The tragic event, forces him to face his past and to make a radical decision: find the father that abandoned them, with the intention to kill him.
Producer
An American in Indonesia teams up with a Muslim cop to track down a terrorist.
Screenplay
An American in Indonesia teams up with a Muslim cop to track down a terrorist.
Writer
The third and final film in the award-winning box office hit RED AND WHITE trilogy set during the 1947-48 Indonesian revolution, as a band of guerrillas fights for Indonesia's freedom on land, sea and air against the Dutch empire.
Ensign
In the midst of World War II, the battle under the sea rages and the Nazis have the upper hand as the Allies are unable to crack their war codes. However, after a wrecked U-boat sends out an SOS signal, the Allies realise this is their chance to seize the 'enigma coding machine'.