In 1926, Newt Scamander arrives at the Magical Congress of the United States of America with a magically expanded briefcase, which houses a number of dangerous creatures and their habitats. When the creatures escape from the briefcase, it sends the American wizarding authorities after Newt, and threatens to strain even further the state of magical and non-magical relations.
Childlike in his innocence but grotesque in form, Frankenstein’s bewildered creature is cast out into a hostile universe by his horror-struck maker. Meeting with cruelty wherever he goes, the friendless Creature, increasingly desperate and vengeful, determines to track down his creator and strike a terrifying deal. Urgent concerns of scientific responsibility, parental neglect, cognitive development and the nature of good and evil are embedded within this thrilling and deeply disturbing tale.
In a world with no guns, a mysterious drifter, a bartender and a young samurai plot revenge against a ruthless leader and his army of thugs, headed by nine diverse and deadly assassins.
Jason Gedrick and a small group of Marines are stranded in the remote Afghan desert. But it ain't the Taliban that's worrying them, it's these giant refugees from Tremors. In fact the big worms prove to be an ally of sorts by doing better against the Taliban than themselves but battling these enemies is something not covered in their training.