Art Direction
In a dystopian future, Dredd, the most famous judge (a cop with instant field judiciary powers) is convicted for a crime he did not commit while his murderous counterpart escapes.
Art Direction
Director John Boorman drew from his own childhood experiences for this coming-of-age tale about a boy growing up in and around London during World War II. For young Billy, the nightly bombings provide a frightening show, but they include opportunities to rummage through the rubble with friends in the mornings. As Billy plays, his family struggles to remain intact as they suffer through the anguish and losses of wartime.
Supervising Art Director
In a future in which most water has disappeared from the Earth, we find a group of children, mostly teenagers, who are living at an orphanage, run by the despotic rulers of the new Earth. The group in question plays a hockey based game on roller skates and is quite good. It has given them a unity that transcends the attempts to bring them to heel by the government. Finding an orb of special power, they find it has unusual effects on them. They escape from the orphanage (on skates) and try to cross the wasteland looking for a place they can live free as the storm-troopers search for them and the orb.
Art Direction
In ancient times, a man named Claus, who delivers toys in his small village, fulfils his destiny to become Santa Claus after meeting an expert toy-making elf, Patch, in the North Pole. In the present day, Santa Claus has become overwhelmed by his workload, and the disgruntled Patch flees the workshop to New York City. There, Patch unknowingly threatens the fate of Christmas by taking a job at a failing toy company run by a scheming businessman.
Art Direction
A 1930s Scottish doctor (Sean Connery) goes climbing in the Alps with an infatuated niece (Betsy Brantley) he passes off as his wife.