Draughtsman
With only three weeks left in his three year contract, Sam Bell is getting anxious to finally return to Earth. He is the only occupant of a Moon-based manufacturing facility along with his computer and assistant, GERTY. When he has an accident however, he wakens to find that he is not alone.
Art Department Assistant
Le Chiffre, a banker to the world's terrorists, is scheduled to participate in a high-stakes poker game in Montenegro, where he intends to use his winnings to establish his financial grip on the terrorist market. M sends Bond—on his maiden mission as a 00 Agent—to attend this game and prevent Le Chiffre from winning. With the help of Vesper Lynd and Felix Leiter, Bond enters the most important poker game in his already dangerous career.