Key Animation
Satomi is fine being alone until an AI named Shion joins her class with a song and a promise to make her happy. While Shion’s musical numbers and princess gowns don’t quite pass as human, her antics bring Satomi closer to four other classmates. Together, they make memories worth saving, but even our most precious data can be erased.
Animation Director
The season is fall and the city of Neo-Venezia is covered in fallen leaves. Something is bothering Anya, who works at Orange Planet. Her senior colleagues Alice and Athena haven't seen each other due to their busy schedules, which is making Athena feel sad. But for some reason, Alice seems to be avoiding her altogether. With her friends Ai and Azusa's help, Anya tries to find a definitive way for Alice and Athena to get together. But during this time, Anya learns of a situation that only she can see because of where she stands.
Key Animation
In the city of Orario, beneath an impossibly tall tower, lies the dungeon. Only adventurers who form partnerships with the gods themselves have any hope of defeating the monsters that lie within. But the dungeon is not the only place where monsters exist. Far from Orario, in the ruins of an ancient city, a new threat arises. To counter this threat, the goddess Artemis has come to Orario in search of a champion—but it’s not Ais Wallenstein (the legendary Sword Princess) nor Ottar (the strongest warrior to ever enter the dungeon) that she chooses. Rather it is Bell Cranel, a newbie adventurer partnered with a low-tier goddess.
Animation Director
In the city of Orario, beneath an impossibly tall tower, lies the dungeon. Only adventurers who form partnerships with the gods themselves have any hope of defeating the monsters that lie within. But the dungeon is not the only place where monsters exist. Far from Orario, in the ruins of an ancient city, a new threat arises. To counter this threat, the goddess Artemis has come to Orario in search of a champion—but it’s not Ais Wallenstein (the legendary Sword Princess) nor Ottar (the strongest warrior to ever enter the dungeon) that she chooses. Rather it is Bell Cranel, a newbie adventurer partnered with a low-tier goddess.
Key Animation
Japan, 2020, a few days before the opening of the Tokyo Olympics. Although she should be studying for her final exams, Kokone, a schoolgirl who lives in a small town with her widowed father, a mysterious and talented mechanic, falls asleep often, anywhere, anytime, entering, over and over, a dream-world where a squad of fantastic motorized contraptions fights against magic, a world close to reality where she will find out the keys of her true past.
Key Animation
When a ghost-infecting virus known as Fire-Starter begins spreading through the system resulting in the assassination of the Japanese Prime Minister, Major Motoko Kusanagi and her elite team of special operatives are called in to track down its source.
Key Animation
Posing as lovers on vacation, Motoko and Batou work to try to stop a terrorist organization whose symbol is the Scrasath. Meanwhile, Togusa investigates a murder of a man who possessed a prosthetic leg manufactured by the Mermaid's Leg corporation.
Key Animation
Following Madoka's rewriting of the universe, sacrificing herself and her happy normal days to save all magical girls from the cruel fate that awaited them by wiping witches out of existence, the despair still manifest into creatures known as nightmares. Magical girl Homura Akemi continues to fight alone in the hope that she will be able to see Madoka smile again.
Key Animation
The year is 2148. Two years have passed since the world was defended from the mysterious Festum, leaving the world in peace. Soushi promised Kazuki that he would one day return to Tatsumiya Island but instead he still keeps himself hidden, living his life in the peace that he created. But one day a mysterious ship arrives at Tatsumiya Island... a ship with nobody but a single sleeping girl on board. The peace isn't going to last as long as everyone might hope...