Programma 101: The Machine That Changed the World (2011)
Género : Documental
Tiempo de ejecución : 53M
Director : Paolo Ceretto, Alessandro Bernard
Sinopsis
In the early 1960s, computers were still science-fiction to most people; those who did grasp computers knew them as room-filling behemoths. A small team at the Italian company Olivetti would thus astonish everyone in 1965 when they unveiled a computer small enough to fit on a desk and usable by regular people: Programma 101, considered by many the world’s first personal computer.
Emerging artists seek to stay afloat in their industry whilst the Covid pandemic induces career threatening lockdowns.
Un millonario sin escrúpulos comienza a ver cómo su idílica vida familiar y empresarial se tambalea. Un joven 'hacker' de su empresa se siente ninguneado y empieza a hacerle la vida imposible a él y a su hija a través de los aparatos electrónicos que poseen.
James, un estudiante universitario de primer año y genio de la computación, es reclutado por su compañero de habitación, Lance, para codificar la mejor aplicación de ligue. Pero cuando James descubre que su madre divorciada está usando la aplicación, se producen consecuencias inesperadas.
A pencil tool escapes from the Macintosh interface when no one can see it, as it wants to take a closer look to a wooden pencil on a desk. Afterwards, it attempts to get back onto the screen but the computer has been turned off by an unseen human presence. The pencil tool finally manages to turn on the computer but when it tries to return to the software programme is no longer possible and ends up smacking onto the screen. After the credits, you can hear a sound of the screen shattering.
Two tadpole-like creatures with enormous eyes chase each other around, to a driving techno soundtrack. Then these digitally-animated characters find themselves plunged into a different reality - one where a single wrong move could mean they exist in only two dimensions. After completing this mind-warping mini-rollercoaster ride, creator James Cunningham and producing partner Paul Swadel worked together on bank robbery tale Infection, which won invitation to the Cannes Film Festival.
Karlie Kendall's job is to write computer games - but in her spare time she hacks bank accounts. With 5 million dollars gathered, she wants to retire to Brazil - unaware that her secret partner Adrienne intends to keep all the money. Moreover, Karlie's boss Julien has got to know of her doing and has hired villains to get hold of the treasure. Only after Karlie's death they realize that she has hidden the money well inside the computer game "Thrillkill" - leaving the single clue to her sister, stewardess Bobbie.
In the 1980's, something changed the world forever. Computer technology, mostly due to the appearance of affordable Commodore 64's, entered households worldwide, providing the opportunity for everyone to create digital art. Moleman 2 is about the demoscene subculture, told by mostly Hungarian sceneres, but it features also some other nationalities.
Robert De Niro loses his cool when a computer technician finds pornography on his computer.
Dos niños reciben un extraño huevo a través de su ordenador, del que eclosiona su primer Digimon, dando lugar a una noche que terminaría cambiando sus vidas para siempre. (FILMAFFINITY)
A desktop documentary about the online afterlife of the late French filmmaker, Chris Marker.
I recorded four years of the life of a great friend of mine in the attempt to catch some sort of catharsis. As I tried to deal with endings that were taking place in my life, the inevitable happened to him. His mother passed away without leaving any record on video. This is a movie to refrain from the fear of forgetting.
Película recopilatoria lanzada directamente a DVD, que recupera toda la subtrama "Individual Eleven" de la segunda temporada de la serie Ghost in the Shell: Stand Alone Complex, "Ghost in the Shell: SAC 2nd Gig".
Film compilation of the TV series with new scenes and characters.
The story behind the creation of the transistor, one of the 20th century's most important inventions.
After 20 years of living in Washington, D.C., Mark Klein seeks much-needed solace by moving to the remote wilds of West Virginia. To ease his loneliness, he sends regular video updates to members of his OCD-support group back in the city. But Mark gradually realizes that despite his new, isolated setting, he may not be alone. From the endless woods surrounding his home, something else is watching.
U & I dOt cOm is an experimental narrative/documentary hybrid about Zoey, a teenage girl who negotiates her identity in cyberspace. Dreaming about the perfect true love, she secretly navigates 3-D worlds to find romance. A web contest sweeps her into a dreamscape of desire and deception as hidden mechanisms of e-commerce, online data-mining, and real-time consumer profiling monitor her every move. When Zoey finally rebels, her sense of self, her home, and her relationship with her mother are forever transformed in the new cyber-cultural domain.
Explore how in the past five decades, the internet has changed the very fabric of our society, highlighted by interviews with the founders of AOL, Craigslist, Friendster, Match, and Tinder.
Alan and Mirjana, both 80 years old and separated by more than 3.000 miles, are forced to love each other through a computer screen.
A David Lughtman, estudiante de diecisiete años, le han suspendido varias asignaturas. Pero haciendo uso de su gran habilidad con las computadoras, logra cambiar las notas y aprobar el curso. Un día, jugando con su máquina, David entra en contacto con "Joshua", la computadora del Departamento de Defensa de los Estados Unidos, y decide "jugar a la guerra". El muchacho cree que es un juego más pero, sin darse cuenta, desafía a "Joshua" a un escalofriante juego de guerra termonuclear mundial. Entre las dos máquinas planean desplegar todas las estrategias y opciones para una Tercera Guerra Mundial.