In the city centre, two thieves steal a bag with one million Euros from a car, thinking that at last they're in luck; yet they cannot even fathom what they got themselves into. A proper hunt for this money begins.
After a stunning victory at a cyber sport tournament, the winning gamers are awarded CDs with a brand new game. After playing this game, each of them is affected with some force, turning their gaming abilities into real ones. They each become the best fighters, shooters and racers in real life. However, this does not go unnoticed. Through blackmail, cheating and bribes, authorities offer the gamers a "job". But as soon as the lies are revealed it becomes clear that they are not heroes saving their country but nothing more than paid assassins. Moreover, the producer of the game is keeping many more of the same CDs, so many more "heroes" like themselves could also be produced. Now the gamers have to find the CDs and either destroy them or create an army of gamers and rule over all. The team becomes divided into two, each pitted against the other
An American reporter and doctor comes to a military base in Pakistan to document the P.O.W. conditions. While being there, the Soviet prisoners rise up and take over the base.
Kazakhstan. 1954. Copper mines. Concentration camp. In the center of the plot - a revolt which prisoners raised in protest against the inhuman treatment.
Wartime, summer 1941. Train carrying criminals gets under enemy fire and crashed. Out of all of the living are only a young lieutenant of the NKVD and two prisoners - the thief and repressed Communist party worker.