Urayama Yoshiro

PelĂ­culas

Miyamoto Musashi
Art Direction
In Part I we see the young would-be swordsman setting out to achieve greatness in war, achieving nothing because fighting on the losing side, & then beginning his long period of wandering & training, with the goal always in mind of his duel with Kojiro. Part II builds toward that great duel on Ganryu Island, with considerable focus on Musashi's planning & forethought as to how to gain an advantage.
Ballad of a Workman
Art Direction
A demobilized soldier becomes a day laborer with a road construction gang, and his wife goes to work to bolster their income. Their modest dream is to see their son grow and to be happy as a family.