Gaffer
Two troubled youths break out of their halfway house and make their way to one's home.
Electrician
Arn, hijo de un noble sueco de alto rango, es educado en un monasterio en el arte de la lucha con espada y en el estudio de los libros, al cruzar miradas con una joven de una familia rival su destino lo llevara a tierras lejanas.
Grip
Bright young soldier Mertsi suffers a permanent brain injury in the Second World War. In the late 1940s he wanders around the Finnish countryside looking for simple work and relying on other people's help. A workmate, Ville, tells him about his clever Spitz dog back home and the problems with her overlong dew claws. Together with his helpful war buddy Eetvi, Mertsi joins a lumber camp in the middle of a freezing winter, tries hard but finds the work there too strenuous for his body and mind. While he still sees nightmares about the war, in the daytime he keeps dreaming and worrying about the dog...
Gaffer
Un hombre que ha perdido completamente la memoria debe reiniciar su vida en una zona marginal, junto a seres humanos apartados de la sociedad.