Grip
Diz and Max used to spend their carefree middle-school summers playing video games, but as they’ve gotten older life has become predictably complex. After finding a coveted video game in a second-hand store, Diz is sent into a nostalgic tail-spin that only Max can pull them out of.
Second Assistant Director
Avery Malone, una aspirante a escritora y bibliotecaria solitaria, obtiene su gran oportunidad cuando es seleccionada a mano para ayudar a su héroe, autor solitario, Caleb Conrad. Alejada de la remota propiedad de Caleb, Avery recibe su única tarea; participar en un experimento psicológico controlado en el miedo que servirá de base para la próxima novela de Caleb.