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Screenplay
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Director
The UFO-Demon, Rabaalhazor, has sent the vampire, Natalia to destroy the Earth. Each time she takes a victim a natural disaster rocks the planet. Humanity's only hope is the sexy sorority pledge, Buffy, and the members of her sisterhood. She must not only save the world but she also must save herself from the perverted desires of both Rabaalhazor and Natalia.
Producer
Screenplay
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Producer
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Special Effects Supervisor
The citizens of Comet Valley are being taken over by seeds from an alien plant that has taken root there. A sheriff investigates the strange goings-on.
Director
Come along with Sharon Sheehan and Ray Tracy as they take you through a tour of the exciting world of computer animation! you know the routine, early CGI.
Producer
A documentary about the exciting possibilities of computer animation and the shaping of never before imagined worlds.
Editor
A documentary about the exciting possibilities of computer animation and the shaping of never before imagined worlds.
Director of Photography
A documentary about the exciting possibilities of computer animation and the shaping of never before imagined worlds.
Writer
A documentary about the exciting possibilities of computer animation and the shaping of never before imagined worlds.
Director
A documentary about the exciting possibilities of computer animation and the shaping of never before imagined worlds.
Director
Narrated documentary about how computer graphics are made, and how they are used in a variety of mediums, including commercial advertising, TV network logos and spots, such as the "Amazing Stories" opening, live action films, corporate business, manufacturing, architecture, and scientific studies. There's also some voiceovers of different artists and graphics designers talking about the field and it's possibilities. Obviously, this is a rather dated documentary and it's interesting to see how far things have come from the "futuristic wizardry" the back of the box for this says you'll witness.
Editor
Computer graphics, computer imaging, computer animation, digital image synthesis, digital scene simulation. These terms refer to one of the most profound developments in the history of human communication: the computer as a visual instrument that combines the objectivity of the photograph, the subjectivity of the painting and the gravity-free motion of hand-drawn animation. It is possible to view the entire career not only of the visual arts but of symbolic discourse in general as leading to this Promethean instrument of representation. Its aesthetic and philosophical implications are staggering, and they are ultimately of profound social and political consequence as well.
Producer
Computer graphics, computer imaging, computer animation, digital image synthesis, digital scene simulation. These terms refer to one of the most profound developments in the history of human communication: the computer as a visual instrument that combines the objectivity of the photograph, the subjectivity of the painting and the gravity-free motion of hand-drawn animation. It is possible to view the entire career not only of the visual arts but of symbolic discourse in general as leading to this Promethean instrument of representation. Its aesthetic and philosophical implications are staggering, and they are ultimately of profound social and political consequence as well.
Writer
Computer graphics, computer imaging, computer animation, digital image synthesis, digital scene simulation. These terms refer to one of the most profound developments in the history of human communication: the computer as a visual instrument that combines the objectivity of the photograph, the subjectivity of the painting and the gravity-free motion of hand-drawn animation. It is possible to view the entire career not only of the visual arts but of symbolic discourse in general as leading to this Promethean instrument of representation. Its aesthetic and philosophical implications are staggering, and they are ultimately of profound social and political consequence as well.
Director
Computer graphics, computer imaging, computer animation, digital image synthesis, digital scene simulation. These terms refer to one of the most profound developments in the history of human communication: the computer as a visual instrument that combines the objectivity of the photograph, the subjectivity of the painting and the gravity-free motion of hand-drawn animation. It is possible to view the entire career not only of the visual arts but of symbolic discourse in general as leading to this Promethean instrument of representation. Its aesthetic and philosophical implications are staggering, and they are ultimately of profound social and political consequence as well.