Richard Campling

参加作品

スター・ウォーズ/スカイウォーカーの夜明け
Art Direction
かつて銀河に君臨していた祖父ダース・ベイダーに傾倒し、その遺志を受け継ぐべく、銀河の圧倒的支配者へと上り詰めた、スカイウォーカー家の一人でもあるカイロ・レン。そして、伝説のジェダイ、ルーク・スカイウォーカーの想いを引き継ぎ、類まれなフォースを覚醒させたレイ。新たなるサーガを担う若者二人の運命が、この物語の行く末を担っている。はるか彼方の銀河系で繰り広げられる、スカイウォーカー家を中心とした壮大な<サーガ>の結末は、”光と闇”のフォースをめぐる最終決戦に託されたー。
Don't Knock Twice
Production Design
A mother desperate to reconnect with her troubled daughter becomes embroiled in the urban legend of a demonic witch.
VR ミッション:25
Production Design
When a group of elite online gamers each receive a mysterious invitation to trial a state-of-the-art virtual reality video game, it’s a dream come true and impossible to resist. Arriving at the test site, the group step into hi-tech gear and prepare for a revolutionary, next-level gaming experience that brings modern warfare to life with frightening realism. At first it’s a unique and exhilarating experience. But what starts out like a dream encounter with cutting edge technology quickly takes a turn for the sinister. Once the group are attacked by enemy combatants, they soon realize this is no game after all. Make a mistake here and you pay with your life. Now these masters of the shoot ‘em up will have to fight for survival within a game gone bad, but this time it’s for real.
Age of Heroes
Production Design
The true story of the formation of Ian Fleming's 30 Commando unit, a precursor for the elite forces in the U.K.
ミスター・ロンリー
Production Design
マイケル・ジャクソンになりきって暮らしてきた男が、ある日マリリン・モンローとして生きる女に出会う。彼は彼女に導かれてモノマネ芸人たちが集団生活を送るスコットランドを訪れ……。
Telstar: The Joe Meek Story
Property Master
Set against a backdrop of early '60s London, Telstar is the story of the world's first independent record producer, Joe Meek. A maverick genius who enjoyed phenomenal success with Telstar – the biggest selling record of it's time – before bad luck, depression, heartbreak and paranoia led to his downfall.
The Bunker
Production Design
In 1944, in the Belgian - German border, seven German soldiers survive an American attack in the front and lock themselves in a bunker to protect the position. Under siege by the enemy and with little ammunition, they decide to explore underground tunnels to seek supplies and find an escape route. While in the tunnel, weird things happen with the group.