Patrick Blevins

参加作品

Sophie Jones
Gaffer
Inspired by true experiences of grief, girlhood, and growing up, Jessie Barr’s SOPHIE JONES provides a stirring portrait of a sixteen-year-old. Stunned by the untimely death of her mother and struggling with the myriad challenges of teendom, Sophie (played with striking immediacy by the director’s cousin Jessica Barr) tries everything she can to feel something again, while holding herself together, in this sensitive, acutely realized, and utterly relatable coming-of-age story.
Sophie Jones
Additional First Assistant Camera
Inspired by true experiences of grief, girlhood, and growing up, Jessie Barr’s SOPHIE JONES provides a stirring portrait of a sixteen-year-old. Stunned by the untimely death of her mother and struggling with the myriad challenges of teendom, Sophie (played with striking immediacy by the director’s cousin Jessica Barr) tries everything she can to feel something again, while holding herself together, in this sensitive, acutely realized, and utterly relatable coming-of-age story.
Frank & Zed
Director of Photography
Featuring an all-puppet cast, Frank and Zed tells the story of a doomed village, whose King made a fateful deal to stop a demon from destroying the village years before. Now, as the prophecy comes true upon the King’s death, the villagers brace for an orgy of blood. Living in a destroyed castle not far from the village are Frank and Zed, a Frankenstein-type monster and his brain-eating companion. As the villagers prepare for their impending doom, the two monsters are pulled into a war of epic, puppet-mutilating proportions. This debut feature film by Jesse Blanchard is a hilarious tale of misguided fears, innocent brain consumption, and a loving friendship.
Get Gone
Gaffer
A hoax busting group goes on a team-building retreat to Whiskey Flats, OR and run into a trouble as they cross paths with an invasive drilling company that is warring with a very private family.
All Too Human
Gaffer
After struggling with years of severe depression, Mark has decided that today is the day to end his misery. There seems to be no moral or spiritual philosophy that can bring about Mark's salvation and convince him that suicide is not the most pragmatic choice to make. Driven by this cold, hard logic he decides to cut himself off from those around him and end his life, but no matter how he tries to accomplish his task, life frustratingly impedes his goal. Throughout his journey, many would-be saviors attempt to convince him that life does in fact have meaning and is worth living. Can any of them get through to Mark and change his mind?