Max is an artist seduced by the allure of fame. Sara is an art critic whose obsessions exceed even his. When she lands a writing gig at a major art magazine, the pair retreats to a cabin in the woods, where Max reveals his strange new painting method. Convinced of its potential, she agrees to collaborate on a piece sure to revolutionize the art world. While both original and mesmerizing, the project reveals something dark and disturbing about their relationship. Like two digital-age Frankensteins, they manage to make a painting come alive - though the unsettling consequences of their success may be more fit for the pages of a blood-soaked tabloid than the chronicles of art history.
Frank and Casper's friendship is put to a test, when Casper decides to leave Denmark to pursue a solo career in Los Angeles. Determined to win his best friend back Frank chooses to follow Casper insuring an eventful trip.