A tale of three Yakuza gamblers who traveled Japan during the samurai era living by their wits and sword skills. Told in 3 separate vignettes, each part tells the story of a different drifter’s life. Part 1: A man is on the run after killing two Hasshu Officials to avenge his Boss. He must make a life or death decision as he is asked to protect a gang from attack. Part 2: A pair of gamblers chased out of a crooked game must fight not only their pursuers, but the ghosts of their pasts as well. Part 3: A wanderer who wants to live according to the Yakuza Code, but is not sure that he can do so when asked to save a town from an evil official.
A Martial Artist
The remake of Yoshikawa's novel continues with the second installment in which Takezo, soon to be Miyamoto Musashi, emerges from the Himeji Castle after three years of intense contemplation and philosophical study and starting on his epic quest to complete his skill in the Way.