Arnþór
At a dinner party in Vesturbær, seven friends decide to play a dangerous game. They put their phones on the table and agree that all incoming calls and messages will be shared with the party to prove that none of them have anything to hide
Karate coach
A teenage boy, raised by a mother who considers herself psychic, takes a bullied kid into his group of violent misfits. As the group’s troubles escalate toward life-threatening situations, an inner voice awakens in the boy and, with the help of his mother and his new friend, he manages to find his own path.