Japon : Histoire du fighting game (2005)
Gênero : Documentário
Runtime : 27M
Director : Alexandre Pilot
Sinopse
A 2005 French documentary on fighting games
Uma raça alienígena cria monstros inspirados em videogames da década de 1980 para conquistar a Terra, e cinco especialistas em jogos da época são convocados para combater o plano dos extraterrestres e salvar o planeta.
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
O filme narra a ascensão meteórica dos jogos de vídeo, de um nicho nerd para uma indústria multi-bilionária, e apresenta entrevistas em profundidade com os pais do vídeo game que começaram tudo, os ícones do design de jogos e os gurus geeks que estão conduzindo eles para o futuro.
Kyle wants to make a Pure Pwnage movie but he has to do some convincing because Jeremy is now living the suburban life and doesn't want to participate.
Este documentário analisa com franqueza nosso complexo e problemático relacionamento com os videogames do ponto de vista dos gamers — e de pais cada vez mais preocupados.
Um documentário sobre PlayStation com entrevistas com Hideo Kojima, Mark Cerny, Shinji Mikami e mais será lançado em 7 de setembro. “From Bedrooms To Billions: The PlayStation Revolution” cobre a história do console da Sony, desde o lançamento do PlayStation em 1995 até a geração atual.
The New 8-Bit Heroes began after discovering childhood illustrations of a proposed game for the original Nintendo Entertainment System. Embarking on a quest with fellow creatives, Granato and his team set out to retrofit their skills to realize the abandoned ambition of developing a brand new, cartridge based game for the 30 year old console. What began as a novelty project about making a video game quickly shifts into an analysis of the relevance of the ambitions shed in our youth and an examination of what happens when we inject them into our adult lives.
Akio wishes he had a better relationship with his reserved father Akira. One day Akira suddenly quits his job and retires without giving out any explanation to the family. Thinking it could be a good tool to be close to his father, Akio gives him software of online game "Final Fantasy XIV". By teaching his father how to play the game and secretly interacting with him as an anonymous online avatar, Akio hopes to know his father better through the adventures with other players in the game; little does the young man know what Akira is going through...
“The Power of Glove” is a documentary that chronicles the history & legacy of the notoriously “bad” Power Glove, a 1989 Nintendo controller that promised to forever change the way humans interact with technology. Originally released by Mattel, the Power Glove was the first mass-marketed gesture-based video game controller. It was designed by an eclectic team of hard-working and bright-eyed dreamers, and its marketing hype was immense. Immediately after its release, however, gamers were disappointed by the Power Glove, and critics panned it as a worthless gimmick. Yet unlike many gimmicks and critical failures of the past, the Power Glove has not been simply swept under the rug. Nearly three decades after its release, the Power Glove continues to resonate with video gaming and technology fans, becoming the focus of art pieces, songs, videos, hacking projects, and other forms of cultural repurposing. “The Power of Glove” tells the story of how and why the Power Glove lives on.
Magic: The Gathering is the most popular collectible card game in the world. At Magic's Pro Tour, players from around the globe compete to prove who is the best. They are writers, game theorists, jewelry apprentices, female pioneers, and teenage geniuses.
A fan-first celebration of the future of video games, featuring world premiere new game announcements and first looks at the latest games from the world's biggest video game developers.
Humans & Households follows a group of fantasy heroes on their day off as they sit down to enjoy a rousing role-playing game set in a mundane world of traffic lights, errant puppies, indoor plumbing, and other diabolical evils.
Creative and competitive, members of the Evil Geniuses Starcraft 2 team must prove themselves to make the cut in professional video gaming. Good Game follows the team as they discover that one wrong move could end their dreams.
Maxine works at a factory making haptic inputs. After she steals one her favorite rabbit-ninja game beats skills directly into her muscle memory. When a fellow haphead causes her father's death she uses her new deadly skills to investigate.
It is a story of an underdog that hopes to win an esports tournament and gain his son’s trust. Main character is a middle-aged game streamer and not a successful one: his audience is constantly making fun of him. He’s behind his rent, ex-wife is taking a full custody over his son. The only hope is an FPS tournament with a prize pool of 5,000,000 RMB that will change his life for the better.
The story of 4 unlikely housemates. Through years of strife and misadventure, this bunch redefines what it means to be a family.
Vestron delivers tips and tricks for 20 of the most popular video games in this 1982 video release.
Two strangers - who just met, talk about their past lives and secrets are revealed.
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry riddled with discrimination and misogyny. Every year, the gaming community grows increasingly diverse. This has led to a clash of values and women are receiving the brunt of the consequences every day, with acts of harassment ranging from name calling to death threats. Through interviews with video game creators, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO begins the conversation that will shape the future of the video game world.