Music
Three stories about the impact of three God's miracles in the medieval sense that happen to the film's heroes living in a post-communist society that, after half a century of atheism, re-learns about Christianity.
Sound Designer
Radašin and Milašin are brothers but they don't talk with each other. Both of them got letters inviting them on mysterious journey from their village to Belgrade, capital of Serbia. Each one has an amusing path that leads to one place, but their family won't let them fulfill their destiny alone in the end.
Original Music Composer
We Are Not Angels III is a Serbian film. In 1973 during a Youth Work Action, budding musician Borko Pavić (Nikola Pejaković) is disappointed to find out that the majority of his fellow young workers prefer to dance kolo to folkish harmonica sounds rather than listening to him play his acoustic guitar. Heartbroken and depressed he confides in his best friend that he read that in America the young people make the devil appear by playing the music backwards who then makes them rich and famous. He becomes the mega popular rock'n'roll superstar Dorijan. Cut to 30+ years later Dorijan is still a debauched, coke-snorting, and alcoholic superstar, except that he's now playing turbo folk instead of rock'n'roll. He lives with a silicone trophy girlfriend Smokvica and his best friend from childhood is his business manager. Despite still having his women, fame, and fortune, Dorijan is unhappy about having to resort to playing a musical style he hates in order to have all that.
Assistant Sound Editor
When the war in Yugoslavia breaks out, an army officer who's ethnic Slovenian yet still believes in Yugoslavia, decides to move to Belgrade. The country continues to fall apart and so does his family failing to find acceptance there.
Rejver
Overcome by an irrational rage, a 17 year-old hatchet man kidnaps his boss who had managed to cover up his true identity and become part of the establishment. The Kid takes this one time hero of his to a hideout in a huge, deserted steel mill where the two experience a kind of enlightenment after some twenty hours of infernal games and agony.