Bergur
Saga gets hit by a fierce epileptic attack walking in a public park with her six-year-old son resulting in a total memory loss. Afraid of being considered unable to take care of her son, Saga attempts to hide her state from others and occupies herself digging for the answers she needs from within. As she struggles to gather bits and pieces from her forgotten life, repressed memories that Saga unconsciously blocked as a child suddenly start to come back, revealing a painful truth about herself and her past.
Bergur
At the edge of Iceland’s Reykjanes peninsula, two women’s lives will intersect – for a brief moment – while trapped in circumstances unforeseen. Between a struggling Icelandic mother and an asylum seeker from Guinea-Bissau, a delicate bond will form as both strategize to get their lives back on track.
Elías
Um psiquiatra atormentado com a perda de seu filho de oito anos descobre uma mulher idosa que cometeu suicídio e era obcecada pelo desaparecimento do menino. Um grupo que está renovando sua casa acaba libertando uma sinistra força sobrenatural. Esses estranhos não sabem ainda, mas estão conectados por um antigo mistério que é responsável por uma série de terríveis eventos.
Detective
An American photographer adrift in a remote Icelandic community becomes entangled in the lives of a mysterious European couple.
Thor
Thor and Denni's desperate search for tobacco along the south coast of Iceland during a shortage due to a prolonged strike in the country.
Viktor
Nos anos 90, o mundo do crime e das drogas de Reykjavik passou por uma mudança drástica, de um mundo relativamente pequeno e inocente para um muito mais agressivo e violento, que assumiu o controle do submundo da Islândia. O protagonista, Stebbi, depois de reencontrar um amigo de infância, se junta ao mundo do tráfico de drogas para pagar sua dívida. Inspirado em eventos reais.
Stórbær Competitor 1
Latibær is full of colourful characters who have a very negative attitude towards physical activity, healthy food and so on. They prefer to stuff themselves with sweets and watch television all day. As a result they are all weak and flabby. To change this, the Sports-Elf arrives, and through his positive attitude, driving magnetism and by not taking no for an answer, he persuades the inhabitants to change their destructive lifestyle.