Jeremy Smith

Filmes

Freedom of Expression: Resistance & Repression in the Age of Intellectual Property
Director
In 1998, university professor Kembrew McLeod (Associate Professor of Communication Studies at the University of Iowa) trademarked the phrase "freedom of expression" - a startling comment on the way that intellectual property law restricts creativity and expression of ideas. This provocative and amusing documentary explores the battles being waged in courts, classrooms, museums, film studios, and the Internet over control of our cultural commons. Based on McLeod's award-winning book of the same title, Freedom of Expression charts the many successful attempts to push back this assault by overzealous copyright holders. Freedom of Expression is an essential tool for educators, activists, filmmakers, students, artists, librarians, and more.
Freedom of Expression: Resistance & Repression in the Age of Intellectual Property
Producer
In 1998, university professor Kembrew McLeod (Associate Professor of Communication Studies at the University of Iowa) trademarked the phrase "freedom of expression" - a startling comment on the way that intellectual property law restricts creativity and expression of ideas. This provocative and amusing documentary explores the battles being waged in courts, classrooms, museums, film studios, and the Internet over control of our cultural commons. Based on McLeod's award-winning book of the same title, Freedom of Expression charts the many successful attempts to push back this assault by overzealous copyright holders. Freedom of Expression is an essential tool for educators, activists, filmmakers, students, artists, librarians, and more.
Game Over: Gender, Race & Violence in Video Games
Graphic Designer
Video and computer games represent a $6 billion a year industry. One out of every ten households in American owns a Sony Playstation. Children who own video game equipment play an average of ten hours per week. And yet, despite capturing the attention of millions of children worldwide, video games remain one of the least scrutinized cultural industries. Game Over is the first educational documentary to address the fastest growing segment of the media through engaging questions of gender, race and violence. Game Over offers a refreshing dialogue about the complex and controversial topic of video game violence, and is designed to encourage high school and college students to think critically about the video games they play. - See more at: http://www.mediaed.org/cgi-bin/commerce.cgi?preadd=action&key=205#sthash.f6Cram5T.dpuf
Game Over: Gender, Race & Violence in Video Games
Camera Operator
Video and computer games represent a $6 billion a year industry. One out of every ten households in American owns a Sony Playstation. Children who own video game equipment play an average of ten hours per week. And yet, despite capturing the attention of millions of children worldwide, video games remain one of the least scrutinized cultural industries. Game Over is the first educational documentary to address the fastest growing segment of the media through engaging questions of gender, race and violence. Game Over offers a refreshing dialogue about the complex and controversial topic of video game violence, and is designed to encourage high school and college students to think critically about the video games they play. - See more at: http://www.mediaed.org/cgi-bin/commerce.cgi?preadd=action&key=205#sthash.f6Cram5T.dpuf
Game Over: Gender, Race & Violence in Video Games
Editor
Video and computer games represent a $6 billion a year industry. One out of every ten households in American owns a Sony Playstation. Children who own video game equipment play an average of ten hours per week. And yet, despite capturing the attention of millions of children worldwide, video games remain one of the least scrutinized cultural industries. Game Over is the first educational documentary to address the fastest growing segment of the media through engaging questions of gender, race and violence. Game Over offers a refreshing dialogue about the complex and controversial topic of video game violence, and is designed to encourage high school and college students to think critically about the video games they play. - See more at: http://www.mediaed.org/cgi-bin/commerce.cgi?preadd=action&key=205#sthash.f6Cram5T.dpuf