A gaming company is creating a videogame for kids about the European Union. You play a national bird needing to breed and nest across borders, but you can only fly as allowed by your visa rights. We follow two game designers as they transform the European Union into pixel graphics in an effort to make Schengen catchy. The question they face: is it possible?
One evening, in order to prove his worth to his peers, Henrik (11) is challenged to watch yet another playlist of violent internet videos, each more disturbing and real than the last. A study of experiences not unknown to many young people, and what may unfold when adults aren't paying attention.