Graphic Designer
One winter afternoon, two siblings visit the grave of their beloved grandmother for the first time. In front of the view of the tomb and the abrupt contact with the loss, the siblings discover, in a snowy landscape, the paradoxical ways in which mourning can be expressed.
Production Design
One winter afternoon, two siblings visit the grave of their beloved grandmother for the first time. In front of the view of the tomb and the abrupt contact with the loss, the siblings discover, in a snowy landscape, the paradoxical ways in which mourning can be expressed.
Art Direction
One winter afternoon, two siblings visit the grave of their beloved grandmother for the first time. In front of the view of the tomb and the abrupt contact with the loss, the siblings discover, in a snowy landscape, the paradoxical ways in which mourning can be expressed.
Editor
One winter afternoon, two siblings visit the grave of their beloved grandmother for the first time. In front of the view of the tomb and the abrupt contact with the loss, the siblings discover, in a snowy landscape, the paradoxical ways in which mourning can be expressed.
Sound
One winter afternoon, two siblings visit the grave of their beloved grandmother for the first time. In front of the view of the tomb and the abrupt contact with the loss, the siblings discover, in a snowy landscape, the paradoxical ways in which mourning can be expressed.
Producer
One winter afternoon, two siblings visit the grave of their beloved grandmother for the first time. In front of the view of the tomb and the abrupt contact with the loss, the siblings discover, in a snowy landscape, the paradoxical ways in which mourning can be expressed.
Screenplay
One winter afternoon, two siblings visit the grave of their beloved grandmother for the first time. In front of the view of the tomb and the abrupt contact with the loss, the siblings discover, in a snowy landscape, the paradoxical ways in which mourning can be expressed.
Director
One winter afternoon, two siblings visit the grave of their beloved grandmother for the first time. In front of the view of the tomb and the abrupt contact with the loss, the siblings discover, in a snowy landscape, the paradoxical ways in which mourning can be expressed.
Graphic Designer
Suffering from deep sadness, the young K. tries for another night to get out of a magnifying glass, where the dream is mixed with reality and the fantasy with the nightmare. An exercise in three parts on the attraction of inertia and the terror of liquidity. A study in grief.
Production Design
Suffering from deep sadness, the young K. tries for another night to get out of a magnifying glass, where the dream is mixed with reality and the fantasy with the nightmare. An exercise in three parts on the attraction of inertia and the terror of liquidity. A study in grief.
Art Direction
Suffering from deep sadness, the young K. tries for another night to get out of a magnifying glass, where the dream is mixed with reality and the fantasy with the nightmare. An exercise in three parts on the attraction of inertia and the terror of liquidity. A study in grief.
Sound
Suffering from deep sadness, the young K. tries for another night to get out of a magnifying glass, where the dream is mixed with reality and the fantasy with the nightmare. An exercise in three parts on the attraction of inertia and the terror of liquidity. A study in grief.
Editor
Suffering from deep sadness, the young K. tries for another night to get out of a magnifying glass, where the dream is mixed with reality and the fantasy with the nightmare. An exercise in three parts on the attraction of inertia and the terror of liquidity. A study in grief.
Director of Photography
Suffering from deep sadness, the young K. tries for another night to get out of a magnifying glass, where the dream is mixed with reality and the fantasy with the nightmare. An exercise in three parts on the attraction of inertia and the terror of liquidity. A study in grief.
Producer
Suffering from deep sadness, the young K. tries for another night to get out of a magnifying glass, where the dream is mixed with reality and the fantasy with the nightmare. An exercise in three parts on the attraction of inertia and the terror of liquidity. A study in grief.
Screenplay
Suffering from deep sadness, the young K. tries for another night to get out of a magnifying glass, where the dream is mixed with reality and the fantasy with the nightmare. An exercise in three parts on the attraction of inertia and the terror of liquidity. A study in grief.
Director
Suffering from deep sadness, the young K. tries for another night to get out of a magnifying glass, where the dream is mixed with reality and the fantasy with the nightmare. An exercise in three parts on the attraction of inertia and the terror of liquidity. A study in grief.
The citizens of Athens are tormented by insomnia. Rumor has it that after dark an elusive creature is roaming the city streets. The film’s characters will cross its path during one night and for the first time in a while, they’ll go to sleep.
Graphic Designer
P. is getting ready to leave the house to buy his pills. But to get out, he must first win a game with specific rules: first, he writes a number, from 1 to 6, and sends it in a message. Once he has received the answer, he proceeds to the next step: he rolls the dice. However, the dice number does not correspond to the message number. Punishment: instead of opening the front door, all the interior doors close. Trapped in the hallways of the house and separated from his locked dog in one of the rooms, P. now has to wait 24 hours to roll the dice again in order to get out or, most likely, face a new, more painful test. As time goes on, hallucinations, buried memories and dreams become entangled with reality and P. gradually reaches his limits. Filmed during the pandemic, "ENA" is a -not so much- dystopian thriller with comic elements that explores the marginal and paradoxical condition of home confinement, but also the forgotten mystery of everyday spaces.
Production Design
P. is getting ready to leave the house to buy his pills. But to get out, he must first win a game with specific rules: first, he writes a number, from 1 to 6, and sends it in a message. Once he has received the answer, he proceeds to the next step: he rolls the dice. However, the dice number does not correspond to the message number. Punishment: instead of opening the front door, all the interior doors close. Trapped in the hallways of the house and separated from his locked dog in one of the rooms, P. now has to wait 24 hours to roll the dice again in order to get out or, most likely, face a new, more painful test. As time goes on, hallucinations, buried memories and dreams become entangled with reality and P. gradually reaches his limits. Filmed during the pandemic, "ENA" is a -not so much- dystopian thriller with comic elements that explores the marginal and paradoxical condition of home confinement, but also the forgotten mystery of everyday spaces.
Art Direction
P. is getting ready to leave the house to buy his pills. But to get out, he must first win a game with specific rules: first, he writes a number, from 1 to 6, and sends it in a message. Once he has received the answer, he proceeds to the next step: he rolls the dice. However, the dice number does not correspond to the message number. Punishment: instead of opening the front door, all the interior doors close. Trapped in the hallways of the house and separated from his locked dog in one of the rooms, P. now has to wait 24 hours to roll the dice again in order to get out or, most likely, face a new, more painful test. As time goes on, hallucinations, buried memories and dreams become entangled with reality and P. gradually reaches his limits. Filmed during the pandemic, "ENA" is a -not so much- dystopian thriller with comic elements that explores the marginal and paradoxical condition of home confinement, but also the forgotten mystery of everyday spaces.
Producer
P. is getting ready to leave the house to buy his pills. But to get out, he must first win a game with specific rules: first, he writes a number, from 1 to 6, and sends it in a message. Once he has received the answer, he proceeds to the next step: he rolls the dice. However, the dice number does not correspond to the message number. Punishment: instead of opening the front door, all the interior doors close. Trapped in the hallways of the house and separated from his locked dog in one of the rooms, P. now has to wait 24 hours to roll the dice again in order to get out or, most likely, face a new, more painful test. As time goes on, hallucinations, buried memories and dreams become entangled with reality and P. gradually reaches his limits. Filmed during the pandemic, "ENA" is a -not so much- dystopian thriller with comic elements that explores the marginal and paradoxical condition of home confinement, but also the forgotten mystery of everyday spaces.
Sound
P. is getting ready to leave the house to buy his pills. But to get out, he must first win a game with specific rules: first, he writes a number, from 1 to 6, and sends it in a message. Once he has received the answer, he proceeds to the next step: he rolls the dice. However, the dice number does not correspond to the message number. Punishment: instead of opening the front door, all the interior doors close. Trapped in the hallways of the house and separated from his locked dog in one of the rooms, P. now has to wait 24 hours to roll the dice again in order to get out or, most likely, face a new, more painful test. As time goes on, hallucinations, buried memories and dreams become entangled with reality and P. gradually reaches his limits. Filmed during the pandemic, "ENA" is a -not so much- dystopian thriller with comic elements that explores the marginal and paradoxical condition of home confinement, but also the forgotten mystery of everyday spaces.
Editor
P. is getting ready to leave the house to buy his pills. But to get out, he must first win a game with specific rules: first, he writes a number, from 1 to 6, and sends it in a message. Once he has received the answer, he proceeds to the next step: he rolls the dice. However, the dice number does not correspond to the message number. Punishment: instead of opening the front door, all the interior doors close. Trapped in the hallways of the house and separated from his locked dog in one of the rooms, P. now has to wait 24 hours to roll the dice again in order to get out or, most likely, face a new, more painful test. As time goes on, hallucinations, buried memories and dreams become entangled with reality and P. gradually reaches his limits. Filmed during the pandemic, "ENA" is a -not so much- dystopian thriller with comic elements that explores the marginal and paradoxical condition of home confinement, but also the forgotten mystery of everyday spaces.
Director of Photography
P. is getting ready to leave the house to buy his pills. But to get out, he must first win a game with specific rules: first, he writes a number, from 1 to 6, and sends it in a message. Once he has received the answer, he proceeds to the next step: he rolls the dice. However, the dice number does not correspond to the message number. Punishment: instead of opening the front door, all the interior doors close. Trapped in the hallways of the house and separated from his locked dog in one of the rooms, P. now has to wait 24 hours to roll the dice again in order to get out or, most likely, face a new, more painful test. As time goes on, hallucinations, buried memories and dreams become entangled with reality and P. gradually reaches his limits. Filmed during the pandemic, "ENA" is a -not so much- dystopian thriller with comic elements that explores the marginal and paradoxical condition of home confinement, but also the forgotten mystery of everyday spaces.
Screenplay
P. is getting ready to leave the house to buy his pills. But to get out, he must first win a game with specific rules: first, he writes a number, from 1 to 6, and sends it in a message. Once he has received the answer, he proceeds to the next step: he rolls the dice. However, the dice number does not correspond to the message number. Punishment: instead of opening the front door, all the interior doors close. Trapped in the hallways of the house and separated from his locked dog in one of the rooms, P. now has to wait 24 hours to roll the dice again in order to get out or, most likely, face a new, more painful test. As time goes on, hallucinations, buried memories and dreams become entangled with reality and P. gradually reaches his limits. Filmed during the pandemic, "ENA" is a -not so much- dystopian thriller with comic elements that explores the marginal and paradoxical condition of home confinement, but also the forgotten mystery of everyday spaces.
Director
P. is getting ready to leave the house to buy his pills. But to get out, he must first win a game with specific rules: first, he writes a number, from 1 to 6, and sends it in a message. Once he has received the answer, he proceeds to the next step: he rolls the dice. However, the dice number does not correspond to the message number. Punishment: instead of opening the front door, all the interior doors close. Trapped in the hallways of the house and separated from his locked dog in one of the rooms, P. now has to wait 24 hours to roll the dice again in order to get out or, most likely, face a new, more painful test. As time goes on, hallucinations, buried memories and dreams become entangled with reality and P. gradually reaches his limits. Filmed during the pandemic, "ENA" is a -not so much- dystopian thriller with comic elements that explores the marginal and paradoxical condition of home confinement, but also the forgotten mystery of everyday spaces.