Scooby-Doo! and the Cyber Chase (2001)
Like, compu-zoinks!
Genre : Animation, Adventure, Comedy
Runtime : 1H 13M
Director : Jim Stenstrum
Synopsis
When Scooby and the gang get trapped in a video game created for them, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.
Compilation DVD consisting of 2 episodes from the hit TV series, Episode #05 - Noob Saibot and Episode #18 - In Kold Blood
Raul Julia plays Aram Fingal, a very intelligent computer programmer and a very bored man in the employ of Novicorp, a mega-corporation that exists somewhere in the future. When caught watching "Casablanca" at his desk, Fingal is required to undergo rehabilitation therapy called "doppling." However, Fingal's body is misplaced and he is transferred into a computer while the body is located
A breakthrough documentary on the multi-billion dollar industry & the pioneers behind the blips on the screen. Decades later it's all gone extreme! Go beyond the pixels and behind the scenes for the true story about video games. Hosted by Tony Hawk, world champion skateboarder and co-creator of such hit video games as "Tony Hawk’s Pro Skater" and "Tony Hawk’s Underground," VIDEO GAME INVASION explores the creation of video games in an entertaining and comprehensive fashion, taking viewers through the maze of games that comprised the evolution of video gaming.
Symphonic Odysseys: Tribute to Nobuo Uematsu was a symphonic tribute concert held in Cologne, Germany on July 9, 2011 at the Cologne Philharmonic Hall. The concert exclusively paid homage to the work of Japanese composer Nobuo Uematsu and featured music selected from his works as a video game music composer. Among the games featured were Lost Odyssey, Blue Dragon, Last Story, King's Knight, Chrono Trigger, Final Fantasy Legend, and selected works from the Final Fantasy series. The concert was produced and directed by Thomas Böcker, with arrangements provided by Finnish composer and musician Jonne Valtonen, along with Roger Wanamo, Masashi Hamauzu, and Jani Laaksonen. The concert was performed by the WDR Rundfunkorchester Köln and the WDR Radio Choir Cologne under conduction from Arnie Roth, with guest performers Benyamin Nuss and Juraj Cizmarovic joining the orchestra. A video recording of Symphonic Odysseys was streamed live online.
A couple escapes an island prison and are chased through the real world where drugs and artificial reality are used to create emotions.
John Lewis, a programming genius, has it all- a beautiful wife and a child, a lavish home and he's on the brink of making it big after he finishes one last project, a CD-Rom Sex Game called Virtual Girl. However, things get complicated when a woman in a VR simulation becomes “real” and falls in love with the VR system creator.
The Century club VR club virtual reality in Los Angeles. When there is a brutal murder, a beautiful female-investigator begins the investigation. However, she soon realizes that the case might interfere with her sexual fantasies.
A presentation of surreal, somewhat connected images, where Greenster goes through love affairs, game shows and lots and lots of ketamine.
As the president of a trashy TV channel, Max Renn is desperate for new programming to attract viewers. When he happens upon "Videodrome," a TV show dedicated to gratuitous torture and punishment, Max sees a potential hit and broadcasts the show on his channel. However, after his girlfriend auditions for the show and never returns, Max investigates the truth behind Videodrome and discovers that the graphic violence may not be as fake as he thought.
Symphonic Fantasies: Music from Square Enix was an award winning symphonic tribute concert held in Cologne, Germany on the September 12, 2009 featuring video game music from Japanese game developer Square Enix. The concert featured symphonic movements based on the Kingdom Hearts series, Secret of Mana, the Chrono series, and the Final Fantasy series. The concert was produced and directed by Thomas Böcker, with arrangements provided by Finnish composer and musician Jonne Valtonen with assistance by Roger Wanamo. The concert was taped and recorded in the Cologne Philharmonic Hall.
Beginning with Space Invaders in 1978, arcade games began to appear everywhere. By 1982, there were 13,000 dedicated arcade locations across North America. It was the Golden Age of Arcade Games, generating $3.2 billion dollars in 1983. By 1985, revenue had fallen 97%. Atari declared bankruptcy. Arcades closed. Most of the old games were converted or destroyed. A few were packed into warehouses where they remained, largely forgotten, for at least another decade. This is the story of arcade video games, and the generation who grew up in the arcades attempting to collect and preserve their fondest memories.
Tour de JAPON music from FINAL FANTASY is a concert tour featuring music from the Final Fantasy video game series that toured Japan from March 12 to April 16, 2004. The concert was built upon the success of 20020220 music from FINAL FANTASY and featured numerous unreleased tracks during its tour. The Yokohama performance (March 12, 2004) was recorded and released exclusively on DVD to fanclub members residing in Japan.
Counter-Strike, a revolutionary modification of Sierra Entertainment's Half-Life, has brought gamers together from all over the world like no other game. G4M3RS, a feature-length documentary, will tell the story of the lives affected by this game – those of the creators, the players, and the modders of today and tomorrow. The documentary showcases the action at the Summer 2002 Cyberathlete Professional League Championship Event, featuring top gaming clans from Brazil, Norway, Sweden, Australia, the United Kingdom, and the United States. Also featured will be Second 2 None (s2n), a California-based clan struggling to make a name for themselves in online competition and the local LAN scenes of Davis and San Jose. Featured interviews include Counter-Strike creator Jess Cliffe, Gamespot executive editor Greg Kasavin, and Angel Munoz, founder and president of the Cyberathlete Professional League.
/afk - AWAY FROM KEYBOARD explores the relationship between online gamers and the games that they play. It examines the evolution of the World of Warcraft from its infancy to its non-existent conclusion and beyond, into the world of obsession. Through the lives of several key characters, it shows the joys associated with online games, and offers a objective look at some of its inherent trappings. /afk seeks to create a dialog about gamers in an attempt to bring understanding to the online gaming phenomenon and the millions of gamers behind the World of Warcraft; the most successful MMO of all time. In doing so, one might assert that gaming can no sooner be understood than that of any other form of addiction: if it's an addiction at all.
Serial killer Molly Keller, along with a few insane youngsters agrees to be a trail subject for an unconventional experiment. But, the experiment turns unsuccessful and the subjects begin to die.
Imagine a world where video games reign supreme. Five story buildings filled with arcade cabinets, old and new, inundate the streets. Welcome to downtown Tokyo, Japan. A place where the arcades of the 80s and 90s not only still exist, but thrive and have evolved into an elaborate, unmatchable gaming experience. 100 Yen is a historical documentary about the evolution of arcades and the culture surrounding it - from the birth of arcades to the game centers that still thrive today. With a predominant focus on the three major arcade genres, Shooting games, Fighting games and Rhythm games, 100 Yen explores the culture and evolution of arcades through the past and present. Featuring interviews with industry professionals, game programmers and designers, casual gamers and gaming icons from Japan, Canada, and the USA.
Video and computer games represent a $6 billion a year industry. One out of every ten households in American owns a Sony Playstation. Children who own video game equipment play an average of ten hours per week. And yet, despite capturing the attention of millions of children worldwide, video games remain one of the least scrutinized cultural industries. Game Over is the first educational documentary to address the fastest growing segment of the media through engaging questions of gender, race and violence. Game Over offers a refreshing dialogue about the complex and controversial topic of video game violence, and is designed to encourage high school and college students to think critically about the video games they play. - See more at: http://www.mediaed.org/cgi-bin/commerce.cgi?preadd=action&key=205#sthash.f6Cram5T.dpuf
8 BIT is a hybrid documentary examining the influence of video games on contemporary culture. A mélange of a rocumentary, art expose and a culture-critical investigation, 8 BIT ties together seemingly disconnected phenomena like the 80’s demo scene, chiptune music and contemporary artists using machinima and modified games. Produced in NYC, LA, Paris and Tokyo, 8 BIT brings a global perspective on the new artistic approaches of the DIY generation which grew up playing Atari and Commodore 64. 8 BIT insists that in the 21st century Game-Boy rock, machinima and game theory belong together and share a common root: the digital heritage of Generation X.
Over the course of August 1997, interviews were shot for a video documentary entitled Stella at 20: An Atari 2600 Retrospective. The founders of Atari, the original engineers, the famous programmers, and some lesser known programmers were gathered together to look back on the system that launched the home videogame industry. Volume 1 contains a roundtable discussion on the origin of the 2600 itself, from concept to finished product, as well as musings on the rise and fall of Atari and changes in the industry then vs. now.
Over the course of August 1997, interviews were shot for a video documentary entitled Stella at 20: An Atari 2600 Retrospective. The founders of Atari, the original engineers, the famous programmers, and some lesser known programmers were gathered together to look back on the system that launched the home videogame industry. Volume 2 focuses on the individual programmers, their background, and in-depth discussions of the games they created, covering all eras of the system.
A cosmic case of flying saucers, intergalactic intrigue and out-of-this-world romance launches Scooby-Doo and the Mystery Inc. Gang into their most unearthly adventure ever.
After going their separate ways, Scooby-Doo, Shaggy, Velma, Daphne, and Fred reunite to investigate the ghost of Moonscar the pirate on a haunted bayou island, but it turns out the swashbuckler's spirit isn't the only creepy character on the island. The sleuths also meet up with cat creatures and zombies... and it looks like for the first time in their lives, these ghouls might actually be real.
Scooby-Doo and the Mystery Gang visit Oakhaven, Massachusetts to seek strange goings on involving a famous horror novelist and his ancestor who is rumored be a witch.
Scooby and the gang experience outdoor fun as they go back to Fred's old summer camp.
The gang goes on a trip to check on Velma's younger sister, Madelyn. She's been studying stage magic at the Whirlen Merlin Magic Academy, where apparently there have been sightings of a giant griffin. The gang decides to investigate.
Scooby-Doo and the Mystery Inc. gang become involved in a supernatural mystery in Egypt.
Scooby-Doo and Shaggy must go into the underworld ruled by The Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals: Fred, Velma, and Daphne.
The Mystery Gang goes to Hawaii for the Big Kahuna of Hanahuna Surfing Contest. However, the gang and the locals find the island invaded by the vengeful Wiki Tiki spirit and his demons.
A friend of Fred's, Alejo Otero, invites the Scooby gang to Veracruz, Mexico. There they find a monster, El Chupacabra, terrorizing the town.
The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.
Ghost pirates attack the cruise ship that Scooby and the gang are vacationing on.
While the gang travel to Scotland to visit Daphne's cousin and witness the Highland Games, they find themselves terrorized by the legendary Loch Ness Monster.
The Yowie Yahoo starts kidnapping musicians at a concert attended by Scooby and the gang in Vampire Rock, Australia.
In a spoof of 1972's The New Scooby-Doo Movies, Scooby-Doo and the Mystery Inc. gang pick up a hitchiking Gary Coleman. Soon after, the Mystery Machine proceeds to break down (multiple times) leaving them stranded at a haunted castle owned by David Cross.
Scooby-Doo and Shaggy travel to Arabia to become the Caliph's Royal Food Tasters. But they bite off more than they can chew and are forced to run for their lives! It's a wild magic carpet ride as Scooby-Doo, Shaggy and their genie (Yogi Bear) and a jolly sailor named Sinbad (Magilla Gorilla) take you on an adventure of mistaken identities, exotic locations and fun-filled action and surprises!
Splash into action with seafaring sleuths Scooby-Doo and the Mystery, Inc. gang as they collide with a mystery ship and try to uncover clues from a vanished crew in Hassle in the Castle! Shaggy and Scooby-Doo are then captured by Redbeard the Pirate in Go Away Ghost Ship. Zoinks! If the case isn’t solved soon, somebody’s going to walk the plank! And when Scooby and friends get lost in a swamp, they meet up with the Harlem Globetrotters and Redbeard the Pirate – again! – for a swashbuckling adventure worth a treasure chest full of Scooby Snax!
The gang flies off to Africa for a video animal Safari, So Goodi!, only to learn that - zoinks! - the creatures are actually shape-shifting jungle demons! In Homeward Hound, a "fiercely fanged" cat creature petrifies the competing pooches at a dog show, including the visiting Scooby-Doo! Finally, a giant Wakumi bird is stealing sculptures that are scheduled to be housed in a museum in New Mexico, Old Monster. There's never a dull moment when Scooby-Doo enters the scene!
Snoop along with Scooby-Doo, Shaggy, Velma, Daphne and Fred one last time in this 10th and Final Volume of What's New Scooby Doo Volume 10: Monstrous Tails. The gang flies to the South Pole to fish for clues in hopes of hooking an amphibious menace in Uncle Scooby and Antarctica. Heading north to the Orient, they toy around in a giant water ducky to cool off a ferocious Chinese fire-shooting dragon in Block-Long Hong Kong Terror. Back down under in Australia's Great Barrier Reef, artist Shaggy enters a sand castle contest where a yucky corral creature threatens to wash away his dreams of Clamalot in Great Reef. So it's good to finally be back in their old Kentucky home -- Fort Knox to be exact -- until a golden ghoul turns everything it touches into statues with it's gold finger in Gold Paw.
Scooby-Doo and those "meddling kids" Shaggy, Fred, Daphne and Velma are back in this all-new original movie! Velma discovers she's inherited her great-great-uncle Dr. Von Dinkenstein’s cursed castle in the terrifying town of Transylvania…Pennsylvania, that is. Just when the Gang persuades Velma to go claim her inheritance, the ghost of Dinkenstein Castle blows up the Mystery Machine as a warning! Now the Crew must spring back into action, but this time it's personal! Who's responsible for the Dinkenstein monster? What family secret has Velma been hiding? Will Fred recover from the loss of his beloved Mystery Machine? Can any helpless snack survive Scooby and Shaggy's monster-sized appetites? This Scooby-Doo adventure has enough spooky fun to make the whole family come alive!
Scooby, Shaggy and Scrappy Doo are on their way to a Miss Grimwood's Finishing School for Girls, where they have been hired as gym teachers. Once there, however, they find that it is actually a school for girl ghouls.