Scooby-Doo! and the Loch Ness Monster (2004)
Scooby-Doo and Crew Tackle Their Scariest Mystery Yet!
Genre : Family, Adventure, Animation, Comedy, Fantasy, Mystery
Runtime : 1H 14M
Director : Scott Jeralds, Joe Sichta
Writer : George Doty IV, Ed Scharlach, Mark Turosz
Synopsis
While the gang travel to Scotland to visit Daphne's cousin and witness the Highland Games, they find themselves terrorized by the legendary Loch Ness Monster.
An old Chinese man rides into the town of Abalone, Arizona and changes it forever, as the citizens see themselves reflected in the mirror of Lao's mysterious circus of mythical beasts.
The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.
Ghost pirates attack the cruise ship that Scooby and the gang are vacationing on.
Scooby-Doo and Shaggy must go into the underworld ruled by The Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals: Fred, Velma, and Daphne.
Scooby-Doo and the Mystery Gang visit Oakhaven, Massachusetts to seek strange goings on involving a famous horror novelist and his ancestor who is rumored be a witch.
The Mystery Inc. gang takes a trip to Japan and finds themselves circling Asia and the Pacific in a treasure hunt, racing against the vengeful Black Samurai and his Ninja warriors to find the legendary Sword of Fate, an ancient blade fabled to possess extraordinary supernatural powers.
Holmes and Dr. Watson take on the case of a beautiful woman whose husband has vanished. The investigation proves strange indeed, involving six missing midgets, villainous monks, a Scottish castle, the Loch Ness monster, and covert naval experiments.
When renowned director Werner Herzog and fellow filmmaker Zak Penn set off to explore the legend of Scotland's Loch Ness monster, they uncover much more than they bargained for. Unexplained sightings of the creature and chaos among the crew create an uneasy feeling that things aren't what they seem.
James Murphey is a rugged cryptozoologist, who thirty years earlier, during a trip to Loch Ness, Scotland, had a fatal encounter with the fabled "Nessie" creature that killed his father, and left James with deep facial scar. Twenty years later, James is hunting for Nessie, when his search leads him to the sleepy town of Pike Island, Ashburn, on Lake Superior. Hiring Josh Riley as his guide, James and Josh bond over their mutual scientific interests and deceased fathers, while James tries to convince Josh's mother, Sheriff Karen Riley, that the 60-foot plesiosaur is killing and breeding.
A scientific expedition to Loch Ness runs into trouble when the group leader is killed in a mysterious diving accident. Soon after, when the unorthodox Professor Howell shows up to take over as leader of the group, more strange incidents and attacks start to occur. While Howell and TV producer Elizabeth Borden are busy investigating the source of the attacks, the body of an enormous sea creature washes up on the lake's shore.
A lonely boy discovers a mysterious egg that hatches a sea creature of Scottish legend.
Dr. Dempsey is an American scientist who has become a skeptic. He isn't enthusiastic to be sent by his employer to Scotland to (dis)prove the existence of the Loch Ness monster. He finds the locals stubborn, 'primitive' and all but hospitable, not in the least because the Nessie legend is the only tourist attraction. He still gets romantically attracted by his independent inn-keeper Laura, and both her kid and his local assistant end up making him face a small family of Nessie-dinosaurs, but is this to be made public?
A writer attempts to raise some cash by writing a book about the Loch Ness Monster. No publisher will take it because they all think there isn't really a monster. The writer and some of his friends make a fake monster and take photographs and then travel to Scotland to see if they can convince the locals.
Scooby-Doo and the gang investigate the case of a Cornfield's ghost.
A legendary and friendly creature named Nessie lives happily in a small pond with her friend MacQuack, a rubber duck. When a rich developer takes the pond and land surrounding it to build a miniature golf course, Nessie is forced to search for a new home.
The scares start in Hawaii, where Scooby-Doo and Shaggy are scarfing down the surf-and-turf menu until a giant serpent tries to swallow them faster than you can say She Sees Sea Monsters by the Seashore. In Uncle Scooby and Antarctica, a friendly penguin invites the Mystery, Inc. crew to visit his polar home, which happens to be haunted by an ice ghost! Then, the gang meets music group Smash Mouth while visiting Australia's Great Barrier Reef to watch Shaggy and Scooby compete in a sand castle contest in Reef Grief! Just when they think it's safe to go back in the water... it isn't.
The charismatic Sir Lionel Frost considers himself to be the world's foremost investigator of myths and monsters. Trouble is, none of his small-minded, high-society peers seems to recognize this. Hoping to finally gain acceptance from these fellow adventurers, Sir Lionel travels to the Pacific Northwest to prove the existence of a legendary creature known as the missing link.
When the Doctor, Sarah Jane and Harry arrive in Scotland, having received an urgent request for assistance from the Brigadier, they discover that the mysterious force which has destroyed three oil rigs has left giant teeth marks on the wreckage. The mystery deepens, leading them to the shores of Loch Ness where they find that the legendary monster really does exist – and is the murderous tool of the Zygons, aliens intent on overpowering the planet. The Doctor, his companions and UNIT must find a way to defeat the deadly Loch Ness Monster and its controllers, but the Zygons have the terrifying power to change shape. The Doctor's life has never been in more danger, as the line between allies and enemies is tested to the very limit...
Firefly Marsh is a fog-enshrouded corner of the world, steeped in mystery. Stories of what lurks in the dark waters date back to Indian lore. But could Firefly Marsh really hide a prehistoric creature like the one in Loch Ness? Twelve year-old Charlie Curtis and his friend Jim may have found the answer after "something" swamps their dingy in the marsh. Was it the monster? For Charlie, that night sparks a personal odyssey that will take over half a century to finish. The memory of what he saw becomes his obsession, his lifelong passion. When Charlie's grandson, Kevin, comes to visit for the summer, he becomes caught up in his grandfather's stories. Are Charlie's stories just to entertain the local children or is there some truth to the old man's tale? Soon the curious teenager begins his own adventure, a quest to solve the mystery behind The Legend of Firefly Marsh. - Written by Gabe Torres
A batty Scottish professor attempts to prove the existence of the Loch Ness Monster, but everyone thinks he's crazy. Meanwhile, a foolish young reporter attempts to get a scoop on the story.
A friend of Fred's, Alejo Otero, invites the Scooby gang to Veracruz, Mexico. There they find a monster, El Chupacabra, terrorizing the town.
Scooby-Doo and the Mystery Inc. gang become involved in a supernatural mystery in Egypt.
Scooby-Doo and Shaggy must go into the underworld ruled by The Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals: Fred, Velma, and Daphne.
The Yowie Yahoo starts kidnapping musicians at a concert attended by Scooby and the gang in Vampire Rock, Australia.
The Mystery Gang goes to Hawaii for the Big Kahuna of Hanahuna Surfing Contest. However, the gang and the locals find the island invaded by the vengeful Wiki Tiki spirit and his demons.
The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.
The Mystery Inc. gang takes a trip to Japan and finds themselves circling Asia and the Pacific in a treasure hunt, racing against the vengeful Black Samurai and his Ninja warriors to find the legendary Sword of Fate, an ancient blade fabled to possess extraordinary supernatural powers.
Scooby-Doo and friends are off on another adventure in this collection of 3 episodes from the various eras of Scooby-Doo TV shows.
Ghost pirates attack the cruise ship that Scooby and the gang are vacationing on.
Scooby-Doo and Shaggy travel to Arabia to become the Caliph's Royal Food Tasters. But they bite off more than they can chew and are forced to run for their lives! It's a wild magic carpet ride as Scooby-Doo, Shaggy and their genie (Yogi Bear) and a jolly sailor named Sinbad (Magilla Gorilla) take you on an adventure of mistaken identities, exotic locations and fun-filled action and surprises!
Ring in the holiday season the Cartoon Network way via nine original tales that run the gamut from naughty to nice. The stories feature popular animated characters such as Ed, Edd 'n Eddy, Courage the Cowardly Dog, Cow & Chicken, I A.M. Weasel, Dexter's Laboratory, The Powerpuff Girls and Johnny Bravo. This holly-jolly animated collection sure beats a piece of coal in your stocking!
When the contestants at a way-cool snowboarding contest are suspiciously sidelined, Scooby-Doo and the kids investigate - and discover the chilling fact that There's No Creature Like Snow Creature! Then, there's dino-sized mystery afoot in Costa Rica when a fearsome Giganotosaurus jumps off a movie screen and goes on a rampage of 3-D Struction! Next, in Space Ape at the Cape the gang tangles with an extra-scary extraterrestrial who's monkeying around with an important rocket launch. And there's a Big Scare in the Big Easy when the Mystery Inc. crew unearths spooky doings at a haunted New Orleans cemetery!
The gang goes on a trip to check on Velma's younger sister, Madelyn. She's been studying stage magic at the Whirlen Merlin Magic Academy, where apparently there have been sightings of a giant griffin. The gang decides to investigate.
When Scooby and the gang get trapped in a video game created for them, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.
Scooby and the gang experience outdoor fun as they go back to Fred's old summer camp.
Scooby, Shaggy and Scrappy Doo are on their way to a Miss Grimwood's Finishing School for Girls, where they have been hired as gym teachers. Once there, however, they find that it is actually a school for girl ghouls.
Scooby-Doo and the mystery inc gang battle fiends and gobs of eerie monsters.
Splash into action with seafaring sleuths Scooby-Doo and the Mystery, Inc. gang as they collide with a mystery ship and try to uncover clues from a vanished crew in Hassle in the Castle! Shaggy and Scooby-Doo are then captured by Redbeard the Pirate in Go Away Ghost Ship. Zoinks! If the case isn’t solved soon, somebody’s going to walk the plank! And when Scooby and friends get lost in a swamp, they meet up with the Harlem Globetrotters and Redbeard the Pirate – again! – for a swashbuckling adventure worth a treasure chest full of Scooby Snax!
In Ghosts On The Go, the gang crosses the Atlantic Ocean and takes on Europe! In Large Dragon at Large, the gang attends a Renaissance Faire, where a dragon interrupts their fun. While traveling in Greece, an ancient myth apparently comes to life because of a medallion Shaggy wears in It's All Greek to Scooby. In Pompeii and Circumstance, the gang's Italian vacation is interrupted by misdeeds in teh ancient city of Pompeii, leading to an ominous visit into the mouth of th no so dormant Vesuvius. And finally, the gang goes to Paris to see Daphne's cousin become a model, but only to discover she's been abducted by a giant gargoyle in Ready To Scare.
Celebrate the season Scooby-Doo style as Scooby-Doo and the Mystery, Inc. gang face off festive frights, frosty nights and - jeepers - the ghost of Christmas, who wants to wish everyone a scary Christmas! In this collection of cold-weather capers, Scooby-Doo and the gang unwrap a series of mysteries in order to stop a group of chilling crooks from stealing the spirits of the season!