Sam Flynn, the tech-savvy and daring son of Kevin Flynn, investigates his father's disappearance and is pulled into The Grid. With the help of a mysterious program named Quorra, Sam quests to stop evil dictator Clu from crossing into the real world.
The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people, and their home.
Like millions of kids around the world, Santiago harbors the dream of being a professional footballer... However, living in the Barrios section of Los Angeles, he thinks it is only that--a dream. Until one day an extraordinary turn of events has him trying out for Premiership club Newcastle United.
A computer specialist is sued for sexual harassment by a former lover turned boss who initiated the act forcefully, which threatens both his career and his personal life.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
Mark 13 is a government-built killing machine programmed with artificial intelligence, able to repair and recharge itself from any energy source. Through a series of coincidences, the cyborg's head ends up in the home of a sculptress as a bizarre Christmas present from her boyfriend. Once inside its new home, the cyborg promptly reconstructs the rest of its body using a variety of household utensils and proceeds to go on a murderous rampage.
Dominik is an ordinary boy. He's got loads of friends, the hottest girl in school, rich parents and money to spend on brand-name clothes. But one innocent kiss with a mate changes everything. He begins to isolate himself from the outside world, spending all his time on his computer. He meets an anonymous girl who introduces him to the "suicide room", a place from which there is no escape. Caught in a trap woven of his own emotions, Dominik becomes entangled in a web of intrigue and gradually loses what he cherishes most.
Drones begins in the Nevada desert, where new girl Sue Lawson joins airman Jack in a hot, windowless bunker from which they manoeuvre unmanned drones across the plains of Afghanistan. Their first day at work is awkward but polite, with Jack all too aware of Sue’s privileged status as daughter of a well-respected general. This, however, will be no ordinary mission: as they train their sights on an unarmed terrorist suspect, a power struggle erupts between the smart, sophisticated Sue and the dogged, blue-collar Jack.
An all-new documentary celebrating 10 years of adventure, camaraderie, and /dancing on mailboxes all around Azeroth. Explore the history of WoW with its creators, and journey into corners of Blizzard and the WoW community you’ve never seen before.
The short tells the story of a boy who rather spends his time indoors playing videogames instead of discovering whats waiting in front of the door. One day his Mum decides to get a little surprise for her son, which makes it hard for him to concentrate on his video game.
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
From Bedrooms to Billions is a 2014 documentary film by British filmmakers Anthony Caulfield and Nicola Caulfield that tells the story of the British video games industry from 1979 to the present day. The film focuses on how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry which today dominates the modern world's entertainment landscape. The film features interviews with major British game designers, journalists and musicians from across the last 30 years.
This made-for-TV documentary introduces the layperson to concepts and technologies that were emerging in computer interface design in the late 1980s and early 1990s: hypertext, multimedia, virtual assistants, interactive video, 3D animation, and virtual reality.
In the near future, police detective Richard Manning is investigating the most difficult case of his career – the seemingly impossible locked room murder of a wealthy property investor. The more Richard investigates, the more complex the case seems to become. He soon realizes his own future and survival depend on him solving everything – and quickly.
Kate Fletcher has the perfect apartment. Everything is computer controlled. It is the home of her dreams until a psychotic man begins to execute the violent orders he hears from his long dead sister.
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
The 1999 game "Elancia" marks its 21st anniversary this year. Due to lack of management, various macros programs and cheats are rampant, but few users are still left in the game. Why can't they leave Elancia? "My Sister Jeon Ji-hyun," a user of Elancia for 16 years, stepped out of a stuffy room with a camera to answer questions about why others are still playing the game.
Documentary about the phenomenon of Polish video game magazines in the 90s. Times when magazine pages were put together with glue and scissors and original games were a scarcity. A unique journey to the classic Amiga and PC titles accompanied by an extraordinary soundtrack.