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Ash Ketchum wakes up late one morning after having broken his alarm clock in his sleep. He eventually makes it to Professor Oak's lab, but is told that the three starter List of Pokémon (Bulbasaur, Squirtle, and Charmander) have already been taken by Trainers who were on time. However, Oak reveals that he has one more Pokémon, an Electric-type named Pikachu. Despite its volatile and feisty personality, as well as its refusal to get inside a Poké Ball, Ash happily takes Pikachu for his journey.
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Ash, Pikachu, and their friends come to a desert city by the sea. Here they meet the Mythical Pokémon Hoopa, which has the ability to summon things—including people and Pokémon—through its magic rings. After a scary incident, they learn of a story about a brave hero who stopped the rampage of a terrifying Pokémon long ago. Now, the threat that has been bottled up for years is in danger of breaking loose again.
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The regular players from Seigaku participates in an exhibition game aboard a cruise ship. However, they discover that the event is being run by a corrupt millionaire heavily involved in illegal gambling and betting, who demands that they lose the match on purpose. To add to the confusion, one of the players on the rival team introduces himself as Ryoma's brother.
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Hyōtei Gakuen's strange (but impossibly wealthy) captain Atobe Keigo decides to throw a giant party for his friend and teammate Kabaji. He invites both friends and rivals. Together they participate in many different sports and events: dancing, swimming, soccer, a relay race, a haunted house, and more.