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A retelling of the popular fairy tale that mixes live action and animation.
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An animated segment from the film Melody Time which includes the two shorts "Bumble Boogie" and "Trees".
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An owl teaches his class full of birds about melody. It's all around in nature. Only birds and man can sing; man "sings" even when he speaks. We see a quick survey of the stages of life, as captured by songs: the alphabet song for primary school, Here Comes the Bride, The Old Gray Mare, etc. Some inspirations for song are outlined in song: love, sailing, trains, the West, motherhood, etc., but "we never sing about brains." Finally, an example of how a simple melody can be expanded into a symphony: an elaborate version of the simple tune that opened the lesson
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Mickey and Pluto go fishing. Pluto has a run-in with a clam, who eventually lodges in Pluto's mouth; Mickey thinks the clam is Pluto's tongue and can't understand why Pluto keeps begging for more food. After they get rid of the clam, Mickey's attempts to use his minnows as bait are thwarted by a hungry seagull; he brings his friends, and they chase our heroes away.
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It's Pluto's birthday party, but Mickey's dozen or so nephews seem to be having all the fun. Their present is a wagon so Pluto can pull them; the "Pin the Tail on Pluto" game doesn't go quite right, and everything seems to prevent Pluto from having his birthday cake. But Mickey has planned ahead.
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Even with his long white beard and aching back, an aging Donald still has to make ends meet by lancing trash in the park. When he happens upon his old partner, an elderly honey bee named Spike, it conjures up memories of the good ol' days.
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Mickey's hunting raccoons, with help from Pluto. But the raccoon outsmarts Pluto at every turn, with help from a vine, a stream, and ultimately grabbing Mickey's coonskin cap and puppeteering it as a baby coon.
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Mickey's on vacation at Camp Utopia. At first Pluto thinks it really is utopia: trees everywhere and a cat to chase. But the cabin rules are strict: no dogs indoors, and dogs must be muzzled and leashed. Mickey puts Pluto out to sleep, just out of reach of his food, and the cat comes down and taunts him. Pluto falls asleep and dreams of his "Plutopia" with a subservient cat begging Pluto to bite him and catering to his every need.
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Cinderella has faith her dreams of a better life will come true. With help from her loyal mice friends and a wave of her Fairy Godmother's wand, Cinderella's rags are magically turned into a glorious gown and off she goes to the Royal Ball. But when the clock strikes midnight, the spell is broken, leaving a single glass slipper... the only key to the ultimate fairy-tale ending!
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Mickey, in the Australian bush, throws a boomerang that gets caught in Pluto’s mouth. Mickey then discovers an egg of an emu. Unfortunately, the parent chases him, but Pluto and the boomerang zoom into his path, leaving the emu all tangled.
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Even though Mickey's evening started slow and lazy, things get moving in a hurry when Minnie calls from outside the big dance, wondering why he's late. Luckily his best pal Pluto is happy to help wrangle the uncooperative evening wear and help get him out the door...without the tickets
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Figaro is hungry for a small, yellow canary named Frankie but must pass a barrier; Minnie Mouse.
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Pluto has just finished moving his bones into a spiffy new doghouse when a turtle comes along and starts moving them out. While Pluto is dealing with the turtle, Butch takes up residence. Butch chases Pluto back to his grungy old doghouse, and now it's his turn to deal with the tenacious little turtle. The turtle wins, and he and Pluto become friends.
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Minnie gives Figaro a bath and ties a ribbon around his neck. Figaro feels like a sissy, and when he mixes it up with some alley cats, they mock him, and the leader attacks. But Figaro is so afraid that his shaking topples a series of trash cans onto the aggressor. The rest of the cats didn't see this happen, and think Figaro defeated their leader. Of course, now he's all dirty, and he needs another bath.
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In Holland, Pluto acts as a milkman (dog?) leaving canisters of milk on the town's doorsteps. While going about his job, he falls head over heels in love with Dinah the dachshund. In his enthusiasm, he accidentally rings the dike bell causing the town to think the dike is leaking. When the fraud is exposed, Pluto and Dinah are kicked out of the town. Upon leaving, they both notice the dike actually has sprung a leak. While Dinah plugs the leak, Pluto must return to the town and find a way to get the residents to follow him to the dike leak.
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Pluto is patrolling a beach for the Coast Guard when a baby turtle hatches. The turtle keeps trying to sneak into the restricted zone to swim, and Pluto keeps trying to stop him. But when Pluto stumbles into some quicksand, he suddenly needs help from his foe.
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As a ship's crew is on shore leave, seadog Pluto is left to stand watch. He sees a threatening shape, but it turns out to be a cache of bones. He grabs one and settles in contentedly. A rat sneaks on, and Pluto springs into action. The rat toys with him, until it finds the officer's mess. He bribes Pluto, until he hears an officer approaching. The rat hides, and Pluto gets thrown in the brig, while the rat sneaks off with his sandwich. But Pluto gets even.
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For Donald's birthday he receives a box with three gifts inside. The gifts, a movie projector, a pop-up book, and a pinata, each take Donald on wild adventures through Mexico and South America.
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Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.
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Seduced by a satyr, Pluto celebrates spring. He goes around enjoying the scents, then imitating various animals. But when he imitates the butterfly (that transformed from a caterpillar before our eyes), he gets in trouble. The butterfly had done a little dance with a water droplet; Pluto picks a beehive as his "ball". The bees, of course, attack, and Pluto escapes by diving into some bushes of poison ivy. Then the "gentle" rains of spring come, along with the hail ("hail, hail the rains"), making a mess of Pluto's house. When the rains end and the satyr returns, Pluto gives him the greeting he deserves.
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Ajax the killer gorilla has escaped from the zoo. Donald's nephews dress up as a gorilla, but soon Donald encounters the real gorilla, and they chase each other until the radio broadcasts instructions for subduing Ajax.
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Mickey guest-directs a radio orchestra. The sponsor loves the rehearsal, but come the actual performance, Goofy drops all the instruments under an elevator, so they sound like toys. The sponsor hates it, but the audience loves it anyway.
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The gang throws Mickey a surprise birthday party; his present is an electric organ, which Minnie plays while Mickey does a jazzy dance. Goofy bakes the cake, but keeps having trouble with it falling. The gang does a conga line to a Latin tune.
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Mickey wants some of the cake Minnie has just baked, so he offers to clean up her yard. As he's working, a tiny tornado (smaller than him) with a mind of its own comes along and causes trouble. After Mickey finally chases the little twister off, it gets its big brother, which makes a grand mess of the yard. Most of the cartoon, except for the opening and closing, has no dialogue.
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Mickey is heading out on vacation from Burbank to Pomona, taking the train. The conductor, Pete, won't let him on with Pluto, so he hides Pluto in his suitcase, and tries to hide him all throughout the trip without much luck. But Pete wins when Pluto is hooked by a mail hook. Or does he?
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Lonely toymaker Geppetto has his wishes answered when the Blue Fairy arrives to bring his wooden puppet Pinocchio to life. Before becoming a real boy, however, Pinocchio must prove he's worthy as he sets off on an adventure with his whistling sidekick and conscience, Jiminy Cricket.
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Rather out of place at a swanky dog show, Pluto flirts with Fifi, a dainty Pekingese. The judge orders Mickey and Pluto to leave, but when a fire breaks out Pluto rescues Fifi and is proclaimed a hero.
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Mickey, Donald, and Goofy are crewing a whaling ship. Their mishaps include Donald fighting off some hungry birds, Mickey and a bucket of water that keeps doing a boomerang impression, and Goofy firing the cannon and getting stuck high in the air, and ultimately inside a whale. And when he lands the whale well, let's just say they're gonna need a bigger boat.
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On a dark and stormy night, four bored ghosts decide to have some fun by calling the "Ajax Ghost Exterminators." Shriek with laughter as ghost hunters Mickey, Donald and Goofy are scared silly by the hilarious haunts and taunts of these spirited pranksters!
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A beautiful girl, Snow White, takes refuge in the forest in the house of seven dwarfs to hide from her stepmother, the wicked Queen. The Queen is jealous because she wants to be known as "the fairest in the land," and Snow White's beauty surpasses her own.
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Mickey hosts an amateur hour radio show.
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Pluto accidentally hatches a bunch of chickens and looks after them until the hen returns.
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Toby Tortoise is back, and this time he and Max Hare box instead of racing.
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Donald and Mickey are overdue on their rent, so the sheriff is preparing to evict them and sell their belongings. Goofy the ice-man comes by and helps them move out before the sale, but their piano doesn't want to stay on his truck. Meanwhile, Donald has a fight with a plunger and a fishbowl after removing a heater from the gas line.
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A sailor doll, thrown into a toy dump, rallies the demoralized dolls that were already there.
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Mickey shows off his ice-skating skills to Minnie; Goofy does some unconventional ice fishing; Donald straps skates to Pluto and laughs at his attempts to skate. Donald gets strapped to a kite and is about to be swept over a waterfall when Mickey pulls off an heroic rescue.
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A kitten runs off to be a robber with a dog.
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Mickey and an early version of Donald Duck are police officers chasing dognapper Pegleg Pete. Despite their bumbling, they manage to repeatedly get the drop on Pete at his sawmill hideout, though they ultimately make a shambles of the place.
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Mickey and Pluto are reading scary stories; they go to investigate a noise and find a foundling mouse that's been left on the porch.
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The people of Hamelin, overrun with rats, offer a bag of gold to anyone who can get rid of the rats. A piper offers to do the job, and successfully lures the rats into a mirage of cheese, which disappears. The citizens, disappointed that all he did was play a tune, offer only pocket change. The piper, angered, plays a new tune that has all the children of the city follow him, even the new twins the stork is preparing to deliver.
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A baby is transported to Lullaby Land, where pacifiers grow on trees, diapers, bottles, and potty chairs march on parade, and the gingham dog comes to life. He wanders into the "keep out" cave, full of things like scissors, knives, and fountain pens that are not for baby and begins smashing watches with hammers and playing with giant matches. The matches chase after him; baby escapes by riding a bar of soap across a pond, but the smoke from the matches turns into boogey-men. The benevolent sandman, dressed as a wizard, spots baby hiding and works his magic, bringing us back to the real nursery.
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Mickey has built a robot to compete in the boxing ring against the giant gorilla, the Kongo Killer. Whenever it hears Minnie's car horn, it goes crazy and starts punching any picture of Killer that it sees, even if it's on a brick wall, thus hurting itself. Mickey manages to barely patch his robot together to take on Killer, but after some early success, it gets pummeled by the ape. Minnie fetches the car horn, which brings it back, and it trounces Killer, then flies apart.
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Noah, his family (wife, 3 sons, their wives), and various animals all help build the ark. The rains come, and the skunks barely miss the boat (not that anyone was particularly looking for them), but they manage to swim to it. After the rain and many lamentations by the humans, the sun returns, to the great joy of all. The ground appears, and the animals (and many new babies) disembark.
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Mickey Mouse and his friends stage their own production of Harriet Beecher Stowe's Uncle Tom's Cabin.
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Two birds rejoice over the hatching of their three eggs; as they grow, the hatchlings are taught to sing and fly. One falls from the nest and has adventures with a rattlesnake and a beehive before finding his way home.
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Santa's little helpers must hurry to finish the toys before Christmas Day.
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Mickey plays piano in the Klondike Bar. He rescues a depressed, half-frozen Minnie. Pegleg Pierre comes storming in and steals her away, after a gun battle. A dogsled chase follows, with Pluto pulling Mickey's sled. There's a battle at Pete's cabin that features a sequence with Pete and Mickey wearing bedsprings and bouncing. Meanwhile, Pluto, chasing a rabbit, makes a giant snowball that sends the cabin downhill and eventually traps Pete.
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Two bear cubs tussle harmlessly, then start to munch on a berry bush, until a bigger, meaner bear chases them off. They nibble some flowers and find a bee, which they follow to the hive, which they then proceed to raid. The big bear chases them off, but unknown to him, a bee spotted the raid and has summoned the attack squad. The bees run him off, and the cubs dig in.
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Pluto's cage-mate at the dog pound breaks out and lets all the other dogs out as well. In the park, that terrier keeps following Pluto too closely for Pluto's tastes, until he digs up a huge bone and gives it to Pluto (who doesn't particularly want to share). But soon all the other escaped dogs are chasing after the bone.
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A pet shop specializing in birds. The various caged birds chirp along to the score in their various styles (including a set of birds that looks like the Marx Brothers). A cat eyes the proceedings hungrily and makes his way in through an open transom, causing panic and an organized counterattack.
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A fun day at the beach. While Mickey, Horace, and Clarabelle go swimming, or try to, Minnie lays out a picnic. Pluto discovers why you shouldn't chase a crab. Everyone digs in to lunch. Mickey throws Pluto a string of sausages; he dives after them, and comes up with an angry octopus instead, who crashes into the picnic. Everyone fights the octopus, and Mickey finally manages to send it out to sea by throwing an anchor like a lasso.
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It's morning in the English countryside and time for the gentry to participate in their favorite sport: the fox hunt. The eccentric gentlemen come in all shapes and sizes, the fat ones putting the greatest strain on the horses. The craziest things happen to the monocled hunters. One even gets knocked off his horse when it jumps over a brick wall. He shoots straight up into the air and, thanks to a parachute hidden in his clothes, makes a gentle landing. But instead of the ground, he lands on a cow. Upset by her unwanted passenger, she takes off at top speed, finally dumping him in a mud puddle, where he lands on a pig and continues his wacky ride. Meanwhile, the poor fox finally gets trapped in a hollow log. Dogs to the left of him, dogs to the right! Luckily, the beleaguered creature gets help from a certain powerful, and pungent, friend.
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A kitchen is filled with houseflies. A spider wakes up and plays his web like a harp, attracting a pair of them; the female is trapped, and the male summons the cavalry, which arrives riding horseflies, riding dragonflies to drop pepper bombs, firing champagne bottles, and ultimately setting the web on fire and catching the spider on flypaper when he falls.
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A cat, being sent out for the night, begins to make trouble for some birds. He later has a nightmare that the birds grow and begin to extract their revenge.
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A group of beavers cheerily build a dam.