Charles Philippi
Birth : 1898-12-04, Iowa, USA
Death : 1954-07-02
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Cinderella has faith her dreams of a better life will come true. With help from her loyal mice friends and a wave of her Fairy Godmother's wand, Cinderella's rags are magically turned into a glorious gown and off she goes to the Royal Ball. But when the clock strikes midnight, the spell is broken, leaving a single glass slipper... the only key to the ultimate fairy-tale ending!
Art Direction
Uncle Remus draws upon his tales of Br'er Rabbit to help little Johnny deal with his confusion over his parents' separation as well as his new life on the plantation.
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For Donald's birthday he receives a box with three gifts inside. The gifts, a movie projector, a pop-up book, and a pinata, each take Donald on wild adventures through Mexico and South America.
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Seduced by a satyr, Pluto celebrates spring. He goes around enjoying the scents, then imitating various animals. But when he imitates the butterfly (that transformed from a caterpillar before our eyes), he gets in trouble. The butterfly had done a little dance with a water droplet; Pluto picks a beehive as his "ball". The bees, of course, attack, and Pluto escapes by diving into some bushes of poison ivy. Then the "gentle" rains of spring come, along with the hail ("hail, hail the rains"), making a mess of Pluto's house. When the rains end and the satyr returns, Pluto gives him the greeting he deserves.
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Pluto is in the infantry guarding a pillbox from saboteurs.
Art Direction
Humorist Robert Benchley attempts to find Walt Disney to ask him to adapt a short story about a gentle dragon who would rather recite poetry than be ferocious. Along the way, he is given a tour of Walt Disney Studios, and learns about the animation process.
Layout
Mickey wants some of the cake Minnie has just baked, so he offers to clean up her yard. As he's working, a tiny tornado (smaller than him) with a mind of its own comes along and causes trouble. After Mickey finally chases the little twister off, it gets its big brother, which makes a grand mess of the yard. Most of the cartoon, except for the opening and closing, has no dialogue.
Art Direction
Lonely toymaker Geppetto has his wishes answered when the Blue Fairy arrives to bring his wooden puppet Pinocchio to life. Before becoming a real boy, however, Pinocchio must prove he's worthy as he sets off on an adventure with his whistling sidekick and conscience, Jiminy Cricket.
Art Direction
A beautiful girl, Snow White, takes refuge in the forest in the house of seven dwarfs to hide from her stepmother, the wicked Queen. The Queen is jealous because she wants to be known as "the fairest in the land," and Snow White's beauty surpasses her own.
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A baby is transported to Lullaby Land, where pacifiers grow on trees, diapers, bottles, and potty chairs march on parade, and the gingham dog comes to life. He wanders into the "keep out" cave, full of things like scissors, knives, and fountain pens that are not for baby and begins smashing watches with hammers and playing with giant matches. The matches chase after him; baby escapes by riding a bar of soap across a pond, but the smoke from the matches turns into boogey-men. The benevolent sandman, dressed as a wizard, spots baby hiding and works his magic, bringing us back to the real nursery.
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A pet shop specializing in birds. The various caged birds chirp along to the score in their various styles (including a set of birds that looks like the Marx Brothers). A cat eyes the proceedings hungrily and makes his way in through an open transom, causing panic and an organized counterattack.
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The film begins with a mother hen sitting on her eggs from which six baby chicks are born. Though initially overjoyed, her mood changes to disgust when the final egg hatches out a duckling. Though the duckling desperately attempts to win his foster family's acceptance, the mother hen is adamant in her refusal to care for an infant that isn't even her species, let alone not even hers.
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It's morning in the English countryside and time for the gentry to participate in their favorite sport: the fox hunt. The eccentric gentlemen come in all shapes and sizes, the fat ones putting the greatest strain on the horses. The craziest things happen to the monocled hunters. One even gets knocked off his horse when it jumps over a brick wall. He shoots straight up into the air and, thanks to a parachute hidden in his clothes, makes a gentle landing. But instead of the ground, he lands on a cow. Upset by her unwanted passenger, she takes off at top speed, finally dumping him in a mud puddle, where he lands on a pig and continues his wacky ride. Meanwhile, the poor fox finally gets trapped in a hollow log. Dogs to the left of him, dogs to the right! Luckily, the beleaguered creature gets help from a certain powerful, and pungent, friend.
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A kitchen is filled with houseflies. A spider wakes up and plays his web like a harp, attracting a pair of them; the female is trapped, and the male summons the cavalry, which arrives riding horseflies, riding dragonflies to drop pepper bombs, firing champagne bottles, and ultimately setting the web on fire and catching the spider on flypaper when he falls.
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The various clocks and watches in a clock store dance, ring alarms musically, and otherwise entertain us in an after hours presentation.
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A spider gets lost inside the sphinx.