Japon : Histoire du Shooting Game (2006)
Género : Documental
Tiempo de ejecución : 27M
Director : Alexandre Pilot
Sinopsis
A 2006 French documentary on Shooting games (STG).
Pixels cuenta como unos extraterrestres malinterpretan las imágenes de las máquinas recreativas como una declaración de guerra y deciden atacar la tierra, empleando dichos juegos como modelos para el asalto. El presidente de EEUU, Will Cooper (Kevin James), recurre entonces a su gran amigo de la infancia y campeón de las maquinitas de los años 80, Sam Brenner (Adam Sandler), quien actualmente trabaja como instalador de sistemas de home cinema, para encabezar un equipo de expertos jugadores de su época (Dinklage y Gad) cuya misión será derrotar a los extraterrestres y salvar al planeta. Monaghan interpreta al experto en armas del equipo.
Un maestro de escuela secundaria y un empresario se enfrentan para romper el Récord Guiness del clásico videojuego Donkey Kong.
Documental que narra el meteórico ascenso de los videojuegos desde el restringido nicho friki hasta convertirse en una industria multimillonaria. El documental se nutre de entrevistas con aquellos que apadrinaron los videojuegos, ilustres innovadores abocados al diseño de juegos, y los gurús geek que labran el camino de la industria hacia adelante. “Video Games: The Movie” es un homenaje a los videojuegos desde el Atari hasta la Xbox, incluyendo una mirada a aquello que está por venir.
Tras la muerte de sus padres en una masacre dirigida por Ferguson (Mark Damon), un niño mexicano (Lou Castel) es adoptado por un pastor evangélico, que lo educa en el uso de las armas. Cuando se hace mayor, intenta rescatar a su hermana adoptiva, que se ha escapado con una compañía de variedades y ha caído en las garras de Ferguson.
The PlayStation Revolution is an independent documentary feature film that uncovers the incredible story behind the creation of the Sony PlayStation. It is an essential watch for anyone interested in video games and the history of the biggest entertainment industry on earth. The film investigates why Sony decided to enter the video games business, when it was already dominated by both Nintendo and Sega, who not only produced their own hardware but made and published fantastic games. To compete, Sony would not only have to design and build a new piece of hardware, but they would have to find a way to persuade the game development industry to take a chance and develop games for it long before it even came out!
Akio wishes he had a better relationship with his reserved father Akira. One day Akira suddenly quits his job and retires without giving out any explanation to the family. Thinking it could be a good tool to be close to his father, Akio gives him software of online game "Final Fantasy XIV". By teaching his father how to play the game and secretly interacting with him as an anonymous online avatar, Akio hopes to know his father better through the adventures with other players in the game; little does the young man know what Akira is going through...
Kyle wants to make a Pure Pwnage movie but he has to do some convincing because Jeremy is now living the suburban life and doesn't want to participate.
“The Power of Glove” is a documentary that chronicles the history & legacy of the notoriously “bad” Power Glove, a 1989 Nintendo controller that promised to forever change the way humans interact with technology. Originally released by Mattel, the Power Glove was the first mass-marketed gesture-based video game controller. It was designed by an eclectic team of hard-working and bright-eyed dreamers, and its marketing hype was immense. Immediately after its release, however, gamers were disappointed by the Power Glove, and critics panned it as a worthless gimmick. Yet unlike many gimmicks and critical failures of the past, the Power Glove has not been simply swept under the rug. Nearly three decades after its release, the Power Glove continues to resonate with video gaming and technology fans, becoming the focus of art pieces, songs, videos, hacking projects, and other forms of cultural repurposing. “The Power of Glove” tells the story of how and why the Power Glove lives on.
‘Not a game’ plantea algunas de las preguntas que surgen sobre el mundo de los videojuegos: ¿Fomentan el aislamiento o la sociabilidad?, ¿te puedes ganar la vida “jugando”? ¿los e-sports son deporte? A estas y otras preguntas dan respuesta los más de 120 expertos de los eSports y de los videojuegos de diferentes países. Valores como esfuerzo, juventud, tecnología y entretenimiento, junto a la conectividad, convierten a los videojuegos en el entretenimiento social digital de preferencia de una generación. El documental aspira a ser de interés tanto para familias y educadores, como para profesionales del sector de la publicidad que tienen interés en conocer las oportunidades en el creciente mundo de los videojuegos y de los eSports.
The New 8-Bit Heroes began after discovering childhood illustrations of a proposed game for the original Nintendo Entertainment System. Embarking on a quest with fellow creatives, Granato and his team set out to retrofit their skills to realize the abandoned ambition of developing a brand new, cartridge based game for the 30 year old console. What began as a novelty project about making a video game quickly shifts into an analysis of the relevance of the ambitions shed in our youth and an examination of what happens when we inject them into our adult lives.
A fan-first celebration of the future of video games, featuring world premiere new game announcements and first looks at the latest games from the world's biggest video game developers.
Magic: The Gathering is the most popular collectible card game in the world. At Magic's Pro Tour, players from around the globe compete to prove who is the best. They are writers, game theorists, jewelry apprentices, female pioneers, and teenage geniuses.
Humans & Households follows a group of fantasy heroes on their day off as they sit down to enjoy a rousing role-playing game set in a mundane world of traffic lights, errant puppies, indoor plumbing, and other diabolical evils.
Maxine works at a factory making haptic inputs. After she steals one her favorite rabbit-ninja game beats skills directly into her muscle memory. When a fellow haphead causes her father's death she uses her new deadly skills to investigate.
It is a story of an underdog that hopes to win an esports tournament and gain his son’s trust. Main character is a middle-aged game streamer and not a successful one: his audience is constantly making fun of him. He’s behind his rent, ex-wife is taking a full custody over his son. The only hope is an FPS tournament with a prize pool of 5,000,000 RMB that will change his life for the better.
The story of 4 unlikely housemates. Through years of strife and misadventure, this bunch redefines what it means to be a family.
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
Several independent game creators retell their struggles, failures, and triumphs while discussing what it means to be an "indie", and what it means to be a creative.