Japon : Histoire du Shooting Game (2006)
Жанр : документальный
Время выполнения : 27М
Директор : Alexandre Pilot
Краткое содержание
A 2006 French documentary on Shooting games (STG).
Очередное вторжение инопланетян на Землю… Вы скажете: «Что может быть банальнее?!». Да, если бы на этот раз они не предстали в виде героев вселенски популярных компьютерных игр. Сражаться с пришельцами призвана команда бывших геймеров, в числе которых: Президент Соединенных Штатов Америки; карлик-зэк, большой ценитель прекрасного пола; зануда-параноик, свято верящий в теорию вселенского заговора; профессиональный неудачник и циник, в детстве подававший большие надежды. А помогает новоиспеченным героям очаровательная ученая фея.
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
Документально-художественный фильм об истории видеоигр.
Ребёнка, чудом выжившего после бандитского налёта на деревню, подбирает и принимает в свою семью протестантский пастор. Много лет спустя приёмыш становится одним из лучших стрелков Дикого Запада и узнаёт имя своего отца.
The PlayStation Revolution is an independent documentary feature film that uncovers the incredible story behind the creation of the Sony PlayStation. It is an essential watch for anyone interested in video games and the history of the biggest entertainment industry on earth. The film investigates why Sony decided to enter the video games business, when it was already dominated by both Nintendo and Sega, who not only produced their own hardware but made and published fantastic games. To compete, Sony would not only have to design and build a new piece of hardware, but they would have to find a way to persuade the game development industry to take a chance and develop games for it long before it even came out!
Akio wishes he had a better relationship with his reserved father Akira. One day Akira suddenly quits his job and retires without giving out any explanation to the family. Thinking it could be a good tool to be close to his father, Akio gives him software of online game "Final Fantasy XIV". By teaching his father how to play the game and secretly interacting with him as an anonymous online avatar, Akio hopes to know his father better through the adventures with other players in the game; little does the young man know what Akira is going through...
Kyle wants to make a Pure Pwnage movie but he has to do some convincing because Jeremy is now living the suburban life and doesn't want to participate.
“The Power of Glove” is a documentary that chronicles the history & legacy of the notoriously “bad” Power Glove, a 1989 Nintendo controller that promised to forever change the way humans interact with technology. Originally released by Mattel, the Power Glove was the first mass-marketed gesture-based video game controller. It was designed by an eclectic team of hard-working and bright-eyed dreamers, and its marketing hype was immense. Immediately after its release, however, gamers were disappointed by the Power Glove, and critics panned it as a worthless gimmick. Yet unlike many gimmicks and critical failures of the past, the Power Glove has not been simply swept under the rug. Nearly three decades after its release, the Power Glove continues to resonate with video gaming and technology fans, becoming the focus of art pieces, songs, videos, hacking projects, and other forms of cultural repurposing. “The Power of Glove” tells the story of how and why the Power Glove lives on.
This documentary offers an honest look at our fraught, complex relationship to video games from the perspectives of gamers and their concerned parents.
The New 8-Bit Heroes began after discovering childhood illustrations of a proposed game for the original Nintendo Entertainment System. Embarking on a quest with fellow creatives, Granato and his team set out to retrofit their skills to realize the abandoned ambition of developing a brand new, cartridge based game for the 30 year old console. What began as a novelty project about making a video game quickly shifts into an analysis of the relevance of the ambitions shed in our youth and an examination of what happens when we inject them into our adult lives.
A fan-first celebration of the future of video games, featuring world premiere new game announcements and first looks at the latest games from the world's biggest video game developers.
Magic: The Gathering is the most popular collectible card game in the world. At Magic's Pro Tour, players from around the globe compete to prove who is the best. They are writers, game theorists, jewelry apprentices, female pioneers, and teenage geniuses.
Humans & Households follows a group of fantasy heroes on their day off as they sit down to enjoy a rousing role-playing game set in a mundane world of traffic lights, errant puppies, indoor plumbing, and other diabolical evils.
Maxine works at a factory making haptic inputs. After she steals one her favorite rabbit-ninja game beats skills directly into her muscle memory. When a fellow haphead causes her father's death she uses her new deadly skills to investigate.
It is a story of an underdog that hopes to win an esports tournament and gain his son’s trust. Main character is a middle-aged game streamer and not a successful one: his audience is constantly making fun of him. He’s behind his rent, ex-wife is taking a full custody over his son. The only hope is an FPS tournament with a prize pool of 5,000,000 RMB that will change his life for the better.
The story of 4 unlikely housemates. Through years of strife and misadventure, this bunch redefines what it means to be a family.
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
Several independent game creators retell their struggles, failures, and triumphs while discussing what it means to be an "indie", and what it means to be a creative.