Roy Williams
出生 : 1907-04-30, Colville, Washington, USA
死亡 : 1976-11-07
略歴
From D23: In 1930, Roy Williams started his career at The Walt Disney Studios as an artist. He later became a storyman, until, after the advent of television, Walt Disney personally cast the “300 pounds of walking pixie” in a new role. As Roy later recalled, “Walt was in my office when suddenly, he looked up at me and said, ‘Say, you’re fat and funny looking. I’m going to put you on the Mickey Mouse Cluband call you the Big Mooseketeer!’” Roy, with his impish grin, became an instant favorite with children around the world. Born on July 30, 1907, in Colville, Washington, Roy grew up in Los Angeles. While attending Fremont High School, he learned to make people laugh with the outrageous cartoons he sketched. After high school he was offered a sports scholarship to the University of Southern California, but instead applied for a job at the up-and-coming Walt Disney Studios—and was personally hired by Walt. During those early years, Roy worked on nearly all of the animated shorts produced by the Studio; at the same time, he attended evening classes at Chouinard Art Institute. He moved to the story department after presenting a Donald Duck gag to Walt. In the gag, Donald swallowed a magnet and attracted every metal object imaginable. Walt was so impressed with Roy’s unbridled imagination that he tripled his salary. Roy E. Disney, former vice chairman of The Walt Disney Company, once recalled, “Roy was amazing. You’d ask him for gags for a situation and he’d give you literally hundreds of them.” As a story man, Roy contributed to such animated films as Saludos Amigos, The Three Caballeros, and Make Mine Music, while, as an artist, he contributed to the Silly Symphonies The Night Before Christmas, The China Shop, and many others. During World War II, he designed more than 100 insignias for the armed forces, including the award-winning Flying Tigers insignia. Roy is best known, however, for the four seasons he played “Big Roy” on the Mickey Mouse Club. He is also credited with designing the trademark ears worn by the show’s cast. His fun-loving nature and immense talent made him a perfect publicity representative for the company. On numerous occasions, Roy traveled across the country to promote the re-release of such films as Cinderella; in 1959, he served as goodwill ambassador for The Walt Disney Studios. Later, he worked as a Disney comic strip artist, cartoonist at Disneyland, and consultant on the traveling arena show “Disney on Parade.” Roy Williams passed away on November 7, 1976, in Burbank, California.
Screenplay
A street smart runner develops an intense rivalry with an equally ambitious wealthy young athlete.
Story
The most mischievous characters to ever come out of Disney studios, Chip ‘N’ Dale are cute, cuddly and always in the centre of trouble. Here is a special collection of their adventures that will have you and your family laughing again and again. Donald Duck goes nuts when he finds himself "Out On A Limb" as he tries to prune Chip ‘N’ Dale’s tree home! In "Corn Chips", Donald convinces them to shovel his snowy sidewalk but ends up shovelling popcorn! Next, it’s Christmas and Chip ‘N’ Dale fight with Donald over the goodies under his tree in "Toy Tinkers". Guess who invite themselves over for Donald’s pancakes in "Three For Breakfast"?
Story
The most mischievous characters to ever come out of Disney studios, Chip 'N' Dale are cute, cuddly and always in the centre of trouble. Here is a special collection of their Adventures that will have you and your family laughing again and again. It's double trouble in 'Chip 'N' Dale Go Nuts' when Donald tries to chop down their house for firewood, along with their supply of nuts. Then Chip 'N' Dale make themselves at home in Donald's train set in 'Out Of Scale'. It's romantic mayhem when Chip 'N' Dale like the same girl in 'Two Chips And A Miss'. In 'Food For Feudin", Pluto wants to hide his bones in the same tree where Chip 'N' Dale store their acorns.
Writer
Story
A young boy dreams of being a cowboy. After he gets the basics, as outlined in the title song, he's attacked by Indians. He runs out of bullets and manages to lasso them. He smokes the peace pipe with their chief. A robber is holding up a stagecoach and he rides to the rescue, refusing the reward. He also saves a train from a dynamited bridge, and a girl tied to a cactus, before riding into the sunset (and back to his suburban bed).
Story
Two stylized nursery rhymes are shown. First is "The House That Jack Built" as told with a variety of characters composed of letters that spell out their names (Example: the cow is made up of an intertwined C, O, and W). Next is "Old MacDonald Had a Band" (no, not farm) in which Old MacDonald and his band give way with a hot jazz number (even his animals play instruments). The piece comes to an end when Old MacDonald's wife is tired of doing all the housework and gives him a swift whack on his head with her rolling pin.
Writer
Walt answers the often-asked question of just where the stories for his studio's cartoons come from, which is from practically anywhere.
Writer
Walt Disney animation animated cartoon musical compilation ("The BIG Parade of MIRTH and MELODY"; "Offering hits re-released from 'Make Mine Music' and 'Melody Time'"; featuring cartoons from the 1946 musical, "Make Mine Music," and the 1948 musical "Melody Time") featuring Donald Duck, Joe Carioca, and other Disney cartoon characters, and also songs by Fred Waring and his Pennsylvanians, Benny Goodman and His Orchestra, Frances Langford, Roy Rogers and Trigger, The Andrews Sisters (Laverne, Maxene, and Patty Andrews), Freddy Martin and his orchestra, Sons of the Pioneers, Jerry Colonna, and Ethel Smith
Story
Donald is pushing his peanut cart through the park when a flying squirrel drops in. Donald gets him to help tie his sign to a tree by promising a peanut, but when it turns out to be a bad nut, Donald won't make good, and the battle with the squirrel is on.
Story
Lost in a book of fairy tales, Dale imagines what it might be like to do battle with a vicious dragon---and thanks to Donald he'll soon get to find out. As Donald moves his hulking steam shovel into position, intent on clearing a path right through their tree for a new freeway, Chip and Dale ready themselves for battle just like the knights of old. With a tuna can for armor and a hat pin for a lance, Chip charges into battle atop his trusty steed, Dale. But with some quick thinking, Donald makes his phony dragon a fire breather. Who will prevail in the medieval battle for the junkyard?
Story
Donald's nephews are always playing instead of doing their chores. Donald is going to punish them, but the "voice of child psychology" convinces him to play along instead. This works well when they chop the wood to burn him at the stake. Meanwhile, however, a trio of Pygmy cannibals that escaped from the circus are out to do the very same thing to Donald with a cauldron of water.
Story
Chip 'n Dale live next door to a zoo and spot the elephant's stash of peanuts. They go after them, but both the elephant and his keeper, Donald, are too clever. Then the boys realized the visitors throw peanuts, so they put on a song-and-dance act. Then they paint themselves white and pose as albino chipmunks.
Writer
A happily married pair of taxicabs are delighted when Junior enters their lives, but this delight turns to consternation when he states his ambition to become a hotrodder..
Story
A series of demonstrations of the kind of motoring accessories we'll all take for granted in the future...
Story
Donald and the chipmunks, Chip and Dale, are after each other again, this time when they come upon Donald vacationing in a trailer. When he goes swimming, they fool him by moving the diving board and end up wrecking his car.
Story
It's the 1890's, and Donald is riding his penny-farthing bicycle to see Daisy when Chip 'n Dale make fun of him. It quickly escalates into a full-fledged war between Donald and the chipmunks.
Story
Pluto falls for Dinah the dachshund; so does Butch. She strings both along, until Pluto very sweetly gives her a bone. But Butch won't let her go, and keeps horning in, much to her annoyance.
Story
Donald is trying to sell brushes door-to-door, but since nobody can understand him, nobody will buy anything. He happens across a street vendor selling voice pills. They work great, but he's only got a limited number so of course, the last pill ends up in various inconvenient places.
Story
Donald and Daisy are walking when he is hit by a flowerpot. He's convinced he's a famous singer, and he croons divinely, but does not recognize Daisy. He in fact does become famous. Daisy is devastated by her inability to get over him and sees a psychiatrist. He tells her she has to choose between the world having Donald, or her getting him back. She picks herself, and drops another flowerpot, which restores him.
Story
Donald Duck would never believe it, but he suffers from sleepwalking. In this blessed innocent state he makes a nightly call at Daisy's, as if it were the time of their romantic appointment; knowing one should not wake or contradict a sleepwalker, she plays along, but finds it increasingly difficult to follow Donald and prevent him coming to harm when he ignorantly strolls the most dangerous places, such as the lion's cage in the zoo, including impossible ones, such as up a wall and even upside down. When she finally gets Donald safely in bed, he wakes up and thinks, seeing her sneak out, she's the sleepwalker.
Story
Donald re-paints his car, and a bird lands on it. In the mayhem that ensues, the car ends up covered with handprints, spotted a dozen different colors, stripped of paint, and covered with the stuffing from the seats so that it resembles a sheepdog.
Writer
Made for the Community Chests of America, Pluto demonstrates his community spirit by donating his collection of bones.
Story
10の独立したミュージカル・ファンタジーからなるオムニバス映画。『谷間のあらそい』『青いさざなみ』『みんなジャズが好き』『あなたなしでは』『猛打者ケイシー』『ふたつのシルエット』『ピーターとおおかみ』『君去りし後』『帽子のジョニーとアリスの恋』『くじらのウィリー』
Story
Daisy tells Donald he has to improve his English and manners before she'll see him again. Fortunately, an exact double with an English accent, clear speech, and impeccable manners happens by. Donald talks him into posing as Donald, but grows increasingly jealous as Daisy hugs and kisses the stranger.
Story
Donald visits Daisy. When he can't open a window, he flies into a rage and practically destroys her house. She won't see him again until he takes care of that temper. He orders a mail-order insult machine, which promises that if Donald can endure 10 minutes of abuse without losing his temper, he'll be cured. It proceeds to deliver physical and verbal abuse, and Donald is cured. He goes back and Daisy tests him on the balky window.
Story
ドナルドダックにラテンアメリカの友人から3つの誕生日プレゼントが届いた。1つめの箱からは映写機が飛び出し、寒さが苦手なペンギンの話、アラクワンをはじめとしたラテンアメリカの鳥の話、ウルグアイの少年とロバの話などをドナルドに見せる。2つめのプレゼント、飛び出す絵本からはブラジルの友人ホセ・キャリオカが飛び出し、ドナルドをバイーアに誘う。2人は小さくなって本の中に入り陽気にサンバを踊る人たちに出会う。3つめの箱を空けると、中からメキシコの友人パンチートが登場。一緒に出てきた壺を割ると、たくさんのプレゼントが飛び出す。
Story
Ajax the killer gorilla has escaped from the zoo. Donald's nephews dress up as a gorilla, but soon Donald encounters the real gorilla, and they chase each other until the radio broadcasts instructions for subduing Ajax.
Writer
ドナルドのアンデス旅行:ドナルドダックがチチカカ湖周辺を旅し、葦の船バルサ、気取り屋のラマといったインカの末裔達の風俗に触れる。
小さな郵便飛行機ペドロ:郵便飛行機の子供ペドロが、初めてアンデスを越えて郵便を運ぼうとするが、調子に乗ったペドロは魔の山アコンカグアに近づいてしまう。
グーフィーのガウチョ:テキサス州のカウボーイ、グーフィーが南米に飛ばされ、南米版カウボーイであるガウチョに変身する。
ブラジルの水彩画:アニメの筆が次々にブラジルの自然や風俗を描いていき、そのスケッチからホセ・キャリオカが誕生、ドナルドをサンバの夕べへ誘う。
Story
Donald is visiting South America, where he is first overcome by altitude sickness. He spends some time in the picturesque market. Then he take a llama up into the mountains, with exciting results.
Story
Mickey is heading out on vacation from Burbank to Pomona, taking the train. The conductor, Pete, won't let him on with Pluto, so he hides Pluto in his suitcase, and tries to hide him all throughout the trip without much luck. But Pete wins when Pluto is hooked by a mail hook. Or does he?
Story
It's time to laugh like crazy as Mickey, Goofy and Donald fight against raging gears, twisted springs, deafening bells and a sleeping stork. Watch them reach new heights of humor as their valiant efforts to clean a bell tower turn into a real circus!
Story
Plumber Donald is using a large magnet in his work. When he drops it, it causes trouble for Pluto, especially after Pluto swallows it. Things begin clinging to him, especially his metal dog dish.
Writer
Little Elmer Elephant has a crush on Tillie Tiger and his affection is reciprocated. Trouble is, the pint-sized pachyderm is beset by bullies who ridicule his trunk and make his life miserable. Then a conflagration breaks out at Tillie's tree house.
Assistant Director
A sailor doll, thrown into a toy dump, rallies the demoralized dolls that were already there.
Assistant Director
The title character comes to town, complete with portable boxing ring. He grabs a local chicken and dances with her, inspiring several other barnyard animals to dance. But her rooster takes offense, and enters the ring to do battle.
Animation
A colony of nymph babies bathe and play in a river.
Animation
Mickey is trying to lead a concert of The William Tell Overture, but he's continually disrupted by ice cream vendor Donald, who uses a seemingly endless supply of flutes to play Turkey in the Straw instead. After Donald gives up, a bee comes along and causes his own havoc. The band then reaches the Storm sequence, and the weather also starts to pick up; a tornado comes along, but they keep playing.
Animation
Minnie rides into town and takes a large sack of money out of the bank. Pegleg Pete gathers his gang to take it from her, and they chase her out of town. Lonesome cowboy Mickey, who met Minnie earlier and was told she could take care of herself, sees this chase unfolding from his high perch, and rides down to save the day.
Animation
Mickey and Pluto are reading scary stories; they go to investigate a noise and find a foundling mouse that's been left on the porch.
Animation
A group of confectionary soldiers go to war against a neighboring cookie castle.
Animation
Pirate Pete has kidnapped Mickey and Minnie and has them tied up. As Pete prepares to have his way with Minnie, Mickey escapes and gets a swordfish off the wall; a swordfight with Pete ensues. Mickey gets out of the cabin and on deck; he hoists Minnie up onto the mast. Pete summons his crew, and Mickey fights them off with a cannon, shooting pots and pans, a stove, and ultimately a harpoon before winning Minnie and the ship back for good.
Animation
The elderly owner of a china shop leaves for the night, and the various figurines and decorated mugs come to life. A demonic figure captures an upper-class lady and does battle with her lord, damaging much of the shop. But the demon proves to have a glass jaw and, literally, a yellow streak, and the happy couple is soon reunited. No dialogue, but some signs are in English, particularly the final punch-line.
Animation
A narrator sings the opening stanzas of the classic poem while we see the house at rest. Santa lands on the roof, comes down the chimney, and opens his bag. The toys march out and decorate the tree, with the toy soldiers shooting balls from their cannon, a toy airplane stringing a garland like skywriting, and the toy firemen applying snow. A blimp delivers the star to the top. Meanwhile, Santa fills the stockings. His laughter awakens the children, who sneak out. The toys rush to their places, and Santa escapes up the chimney just in time.
Animation
A baby is transported to Lullaby Land, where pacifiers grow on trees, diapers, bottles, and potty chairs march on parade, and the gingham dog comes to life. He wanders into the "keep out" cave, full of things like scissors, knives, and fountain pens that are not for baby and begins smashing watches with hammers and playing with giant matches. The matches chase after him; baby escapes by riding a bar of soap across a pond, but the smoke from the matches turns into boogey-men. The benevolent sandman, dressed as a wizard, spots baby hiding and works his magic, bringing us back to the real nursery.
Animation
Old King Cole throws party and invites all of the Mother Goose characters. He warns them that they must leave at midnight. Another collection of characters puts on a stage show. The Ten Little Indian Boys get everyone dancing along. The Hickory Dickory Dock mice announce midnight, and everyone leaves, back into their books.
Animation
Mickey has built a robot to compete in the boxing ring against the giant gorilla, the Kongo Killer. Whenever it hears Minnie's car horn, it goes crazy and starts punching any picture of Killer that it sees, even if it's on a brick wall, thus hurting itself. Mickey manages to barely patch his robot together to take on Killer, but after some early success, it gets pummeled by the ape. Minnie fetches the car horn, which brings it back, and it trounces Killer, then flies apart.
Animation
Mickey the mail pilot is entrusted with a chest of money. He battles rain and snow, but his biggest battle is against Pete, who has a plane equipped with a machine gun and a harpoon cannon. Mickey's plane quickly loses its wings and propeller to Pete's armaments, but he improvises a helicopter blade with a clothes-drying rack, then, when that gives way, a replacement prop from a windmill.
Animation
Noah, his family (wife, 3 sons, their wives), and various animals all help build the ark. The rains come, and the skunks barely miss the boat (not that anyone was particularly looking for them), but they manage to swim to it. After the rain and many lamentations by the humans, the sun returns, to the great joy of all. The ground appears, and the animals (and many new babies) disembark.
Animation
Mickey Mouse and his friends stage their own production of Harriet Beecher Stowe's Uncle Tom's Cabin.
Animation
Mickey plays piano in the Klondike Bar. He rescues a depressed, half-frozen Minnie. Pegleg Pierre comes storming in and steals her away, after a gun battle. A dogsled chase follows, with Pluto pulling Mickey's sled. There's a battle at Pete's cabin that features a sequence with Pete and Mickey wearing bedsprings and bouncing. Meanwhile, Pluto, chasing a rabbit, makes a giant snowball that sends the cabin downhill and eventually traps Pete.