Animation
Donald is caught in the rain while eating his lunch. He ducks into a restaurant for a cup of coffee, but Chez Pierre is a very ritzy place, and by the time all is said and done, he's facing a bill for $35.99, and he only got a drop of coffee, and he only has a nickel. Pierre takes him to court, where this story is told, and is ordered to pay $10 or wash dishes for ten days.
Animation
Donald is trying to sell brushes door-to-door, but since nobody can understand him, nobody will buy anything. He happens across a street vendor selling voice pills. They work great, but he's only got a limited number so of course, the last pill ends up in various inconvenient places.
Animation
Donald gets off the bus and heads home hoping to get a good night's sleep. At first, his plans for rest are disturbed by an open window shade which lets light from a flashing sign in. After that problem is dealt with, Donald is kept awake by a persistently dripping faucet. Donald tries to ignore it but after a while, it becomes aggravating to put it mildly. Donald makes several attempts to stop the dripping and finally at least is able to keep it under control via a Rube Goldberg contraption. At this point, Donald receives a call from his water company telling him he hasn't paid his water bill so they're cutting off his water!
Animation
Donald is travelling the countryside and decides to rest for the night. He refuses to stay at the motel because of its $16 fee so he sets up camp in a woodland area. First he has problems blowing up the air mattress, then by a troublesome boulder, and finally after the air mattress is blown up, it deflates sending Don riding through the air back to the motel where it is presumed he changed his mind and slept there for the night and must pay the $16.
Animation
Donald Duck would never believe it, but he suffers from sleepwalking. In this blessed innocent state he makes a nightly call at Daisy's, as if it were the time of their romantic appointment; knowing one should not wake or contradict a sleepwalker, she plays along, but finds it increasingly difficult to follow Donald and prevent him coming to harm when he ignorantly strolls the most dangerous places, such as the lion's cage in the zoo, including impossible ones, such as up a wall and even upside down. When she finally gets Donald safely in bed, he wakes up and thinks, seeing her sneak out, she's the sleepwalker.
Animation
Donald is a park ranger, assigned to protect the giant tree Old Sequoia from a pair of beavers that bear a striking resemblance in their tactics and speech to Chip 'n' Dale.
Animation
On the night he promised to take his girl-friend Daisy out, Donald Duck discovers he's skinned. Desperate for spending money, he gets it in the last place he knows: his three nephews' piggy bank. After the wild clubbing night, she thanks the 'rich' big spender, which only makes Donald remember how penniless and guilty he is. Images of merciless pursuit by the police and rotting jail finish him off, so he takes a dish washing job, all night, but will that make everything all-right?
Animation
Donald is listening to a radio program that tells how to build an airplane from plastic, in a process much like baking a cake, cookies, and making toast. He takes it out for a test flight, still guided by the radio, and it works wonderfully. Until the radio interviewer asks if there's any problems: yes, it melts when it gets wet. Of course, Donald instantly flies into a rain cloud, and has to battle his plane as it disintegrates.
Animation
Ajax the killer gorilla has escaped from the zoo. Donald's nephews dress up as a gorilla, but soon Donald encounters the real gorilla, and they chase each other until the radio broadcasts instructions for subduing Ajax.
Animation
Pegleg Pete is practicing his trombone, badly. So badly, it's annoying the gods Jupiter and Vulcan and neighbor Donald. Only Donald has the temerity to confront him. He does, and Pete kicks him back home. The gods see this, and decide to give Donald a little bit of power which instantly goes to his head.
Animation
Donald is manning a listening post and falls asleep; he blows trumpet calls in his sleep and wakes his nephews. For their revenge, they send up a model airplane filled with gingerbread men with parachutes; Donald shoots it down, and cowers in fear when he sees the parachutes (and hears a simulated battle), until one lands on his beak. Donald kicks his nephews out until he mistakes a bee for an airplane, and calls them back to fight this menace.
Animation
The old shell game gets a new face as Donald stays off-base past "Taps" and has to try to sneak back in with out alerting Pete.
Animation
Private Donald Duck is on a long, long training march, growing steadily more exhausted. Finally, they reach their camp location, and despite Donald's desire for dinner, he follows orders to pitch his tent first. He finally gives up on the tent as night falls. But as he tries to get to sleep, the loud shoring of the other soldiers forces him to bury his head. Finally, he gets to sleep, just as reveille sounds and the march continues.
Animation
Donald tries his best to be polite and dignified as a hotel bellboy. But when his first guest is Pete Junior, the job is next to impossible.
Animation
Donald is stuck on KP at an air training base. Sergeant Pete gives him a huge pile of potatoes to peel first, then gives him some tests: close your eyes and touch fingers, pin the tail on the airplane. He finally gets sent aloft, only to discover it's a parachute jump. Eventually, both Donald and Pete end up falling with no chutes and a bomb.
Animation
Private Duck is a camouflage painter. He paints a giant cannon with some very gaudy colors, until Sergeant Pete explains that the point is to make it so the cannon can't be seen. Donald finds a bucket of experimental invisible paint and makes the cannon disappear. Pete isn't happy with this, and knocks Donald into the paint, then chases him, until he runs into the general. As Pete tries to explain, Donald prods him with a cactus, then goes off to steal some pies. Eventually, Pete goes berserk and starts throwing grenades willy-nilly and gets in more trouble with the general.
Animation
ドナルドのアンデス旅行:ドナルドダックがチチカカ湖周辺を旅し、葦の船バルサ、気取り屋のラマといったインカの末裔達の風俗に触れる。
小さな郵便飛行機ペドロ:郵便飛行機の子供ペドロが、初めてアンデスを越えて郵便を運ぼうとするが、調子に乗ったペドロは魔の山アコンカグアに近づいてしまう。
グーフィーのガウチョ:テキサス州のカウボーイ、グーフィーが南米に飛ばされ、南米版カウボーイであるガウチョに変身する。
ブラジルの水彩画:アニメの筆が次々にブラジルの自然や風俗を描いていき、そのスケッチからホセ・キャリオカが誕生、ドナルドをサンバの夕べへ誘う。
Animation
Donald Fauntleroy Duck gets his draft notice and goes in, past all the amazingly enticing recruiting posters, to sign up. First he has to pass the physical. Despite his flat feet, he makes it. Donald wants to fly, but first he has to make it through Sergeant Pete's boot camp. He has a terrible time with close-order drills, and standing at attention without moving when he's over an ant-hill proves a real challenge. Eventually, Donald ends up on endless KP.
Animation
Donald decides to try cooking along with a radio show.
Animation
Farmer Donald goes through his farmer day until a fly causes him to lose control while milking a cow.
Animation
Donald catches his nephews swimming on a school day. He thinks he's made an easy catch, but the boys are much more resourceful than that. When he tries to smoke them out of their clubhouse, they put three roast turkeys in their bed and dress one boy as an angel.
Animation
Donald has to get up early, but everything seems to be working to keep him awake. His loudly ticking alarm clock resists several attempts to quiet it. Donald ultimately swallows it; the glow-in-the-dark dial can be seen through his feathers. Then his folding bed folds up on him. Springs start popping out of it; Donald builds an elaborate framework to hold it down. Finally, enough of the clock reassembles itself to sound the alarm and night is over.
Animation
Hobo Donald steals dinner off Pegleg Pete's table. Pete gives Donald a stick of dynamite. Then he puts Donald to work chopping trees. To say Donald is an inept lumberjack is understating the case. After several mishaps, Pete/Pierre chases Donald on railroad handcars.
Animation
Donald takes a kayak trip. When he gets to his campsite, he unloads the kayak, fights with his folding chair, and goes to sleep. Meanwhile, the chipmunks of the forest (precursors of Chip 'n Dale), attracted by his squawking, make off with the huge pile of food he carelessly unloaded. They get the attention of a bear, who Donald is soon battling.
Animation
Donald visits the house of his new love interest for their first known date. At first Daisy acts shy and has her back turned to her visitor. But Donald soon notices her tailfeathers taking the form of a hand and signaling for him to come closer. But their time alone is soon interrupted by Huey, Dewey and Louie who have followed their uncle and clearly compete with him for the attention of Daisy. Uncle and nephews take turns dancing the jitterbug with her while trying to get rid of each other. In their final effort the three younger Ducks feed their uncle maize in the process of becoming popcorn. The process is completed within Donald himself who continues to move wildly around the house while maintaining the appearance of dancing. The short ends with an impressed Daisy showering her new lover with kisses
Animation
With a rubber bone as a lure, Donald Duck tries to entice Pluto to try his mechanical dog washer. When the bone gives Pluto trouble, Donald tries a toy cat as a lure only to unexpectedly fall into the washer himself, get scrubbed and then hung out on the line to dry.
Animation
While trying to collect autographs at a Hollywood studio, Donald meets a number of movie stars, and runs afoul of a security guard.
Animation
Admiral Byrd ships Donald a penguin from the South Pole. Donald is amused by it, until he thinks it has eaten his goldfish. It hasn't - yet - so Donald gets a fish from the fridge to make amends. When he comes back, though, he's got a reason to be upset with the penguin.
Animation
Donald's cousin Gus Goose arrives unexpectedly. Despite the note from his mother saying "he don't eat much," he's soon eating Donald out of house and home.
Animation
Donald shows his nephews the moves that won him his hockey trophy. But the boys have a few moves of their own.
Animation
Donald Duck, delivery boy, is hired to deliver a mysterious package on Friday the Thirteenth. He is hindered by a bothersome black cat -- and by the fact that the package contains a live bomb.
Animation
Donald is leading a scout troop consisting of his nephews on a hike in the woods. Donald isn't nearly the expert on the woods that he thinks he is, much to the amusement of the boys. In a bid for sympathy, he douses himself in catsup and fakes injury; the boys bandage him so thoroughly he can't see, and he stumbles into a pot of honey, and is soon getting all too much attention from a bear.
Animation
Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.
Animation
Schoolboy Donald is torn between his angel and devil sides, though in Donald's case, the devil side isn't hard to resist. But the smoking he's encouraged to do turns him green and gives him regrets, and when the good side shows up and kicks evil's butt, Donald cheers.
Animation
Donald hears a radio philosopher advise to laugh and count ten when he gets angry. He tries it successfully, then settles into his hammock for a nap. Between a caterpillar and the hen chasing it, he's soon tangled up and counting ten again. He also shrugs off a bird using his lemonade as a birdbath, but when a woodpecker attacks his apple tree, burying Donald in apples, he snaps.
Animation
Donald is the baggagemaster at a remote railway station. Part of the latest cargo shipment is Hortense the Ostrich, who is a bit too friendly with Donald, and who eats everything in sight, whether it's food or not (mostly not): a concertina, an alarm clock, some balloons, all of which start reacting when Hortense gets the hiccups.
Animation
Donald Duck goes to a museum of modern inventions. After getting in without paying, he meets a robot butler who takes Donald's hat every time he sees him. Donald is very annoyed by this and magically fixes himself a new hat every time this happens and strolls on. Ignoring the sign not to touch it, Donald starts playing with a wrapping machine and ends up being wrapped himself. He also encounters and tries out a robot nursemaid and a fully automatic barber chair. They both don't do him much good.
Animation
Bugs of all kinds convene on a jazz club for an evening of fun.
Animation
Donald and Mickey are overdue on their rent, so the sheriff is preparing to evict them and sell their belongings. Goofy the ice-man comes by and helps them move out before the sale, but their piano doesn't want to stay on his truck. Meanwhile, Donald has a fight with a plunger and a fishbowl after removing a heater from the gas line.
Animation
Mickey is preparing to conduct an opera when he chases Pluto away. Pluto crashes into a magician's props backstage and spars with the hat, its rabbits, and its doves. The opera begins: Clarabelle plays flute, Clara and Donald are the leads in Romeo and Juliet. Pluto follows the magic hat onstage, to Mickey's growing annoyance. The hat falls into a tuba, and soon the animals are filling the stage.
Animation
Mickey and Donald take a truckload of mouse boys on a picnic. The boys delight in tormenting Donald, first by filching the picnic food, then giving him a flower with a bee inside (Donald eventually gets the whole hive after him), and finally a sandwich with another bee in it.
Animation
Mickey shows off his ice-skating skills to Minnie; Goofy does some unconventional ice fishing; Donald straps skates to Pluto and laughs at his attempts to skate. Donald gets strapped to a kite and is about to be swept over a waterfall when Mickey pulls off an heroic rescue.
Animation
Mickey, Donald and Goofy are a fire department. As you might expect, their attempts at fighting a boardinghouse fire are not particularly effective. They hear Clarabelle singing in the bathtub and rescue her, tub and all, against her will (she won't believe there's a fire).
Animation
Cookies, pastries, and other desserts have a parade.
Animation
Mickey, Goofy & Donald have 10 minutes to fix Pete's car. Or else!
Animation
Minnie rides into town and takes a large sack of money out of the bank. Pegleg Pete gathers his gang to take it from her, and they chase her out of town. Lonesome cowboy Mickey, who met Minnie earlier and was told she could take care of herself, sees this chase unfolding from his high perch, and rides down to save the day.
Animation
The people of Hamelin, overrun with rats, offer a bag of gold to anyone who can get rid of the rats. A piper offers to do the job, and successfully lures the rats into a mirage of cheese, which disappears. The citizens, disappointed that all he did was play a tune, offer only pocket change. The piper, angered, plays a new tune that has all the children of the city follow him, even the new twins the stork is preparing to deliver.
Animation
Mickey's in trouble when Pluto and Fifi eat Minnie's chocolates.