Himself
In the late 80's/early 90's North America's favorite pastime was collecting baseball cards. People would invest millions, in this game of pirates treasure, by putting their mint condition gold in plastic sleeves, locking it away and hoping it's value would continue to rise year after year. Unfortunately, this house of cards would soon collapse, leaving the pieces of cardboard along with the hopes and dreams of fathers and sons worthless. Stu Stone was one of those sons, and his relationship with his father Jack, who was in the card business, would crumble with the industry. 25 years later, Stu is on a mission to discover why his beloved baseball cards are worth nothing more than the memories they hold of a happy childhood. What he didn't plan on finding though, was the most elusive card of them all, his father Jack.
Director
In the late 80's/early 90's North America's favorite pastime was collecting baseball cards. People would invest millions, in this game of pirates treasure, by putting their mint condition gold in plastic sleeves, locking it away and hoping it's value would continue to rise year after year. Unfortunately, this house of cards would soon collapse, leaving the pieces of cardboard along with the hopes and dreams of fathers and sons worthless. Stu Stone was one of those sons, and his relationship with his father Jack, who was in the card business, would crumble with the industry. 25 years later, Stu is on a mission to discover why his beloved baseball cards are worth nothing more than the memories they hold of a happy childhood. What he didn't plan on finding though, was the most elusive card of them all, his father Jack.
Director
Reginald "Sweet Daddy" Siki is a professional wrestling icon, successful country music singer, and household name. This is his story, told by wrestling icons, celebrities, fascinating historians, family, friends, and the legend himself.
Writer
20 Moves is the story of how the best-selling puzzle toy came to market and the impact it had on the world around it. Tom Kremer stumbled upon an unwanted, unpatented puzzle game at the Nuremberg Toy Fair in 1979. It had been invented in Hungary in 1974 by Professor Erno Rubik who used it as a pedagogical aid for his architecture students and would go on to be played with by 1/5th of the world's population. We explore the cube's story - from its creation behind the Iron Curtain to the role it played in the fall of communism and the creation of free market trading in the former communist nations. We show how the cube was brought to the west - how it was introduced and marketed and what caused it to be the biggest fad of the 1980's. The cube would go on to symbolize an entire generation like nothing before it. The many faces, layers, and sides of 20 Moves is exactly like the cube. With each act our audience discovers another twist, another turn, another solve in the history of the Cube.
Director
20 Moves is the story of how the best-selling puzzle toy came to market and the impact it had on the world around it. Tom Kremer stumbled upon an unwanted, unpatented puzzle game at the Nuremberg Toy Fair in 1979. It had been invented in Hungary in 1974 by Professor Erno Rubik who used it as a pedagogical aid for his architecture students and would go on to be played with by 1/5th of the world's population. We explore the cube's story - from its creation behind the Iron Curtain to the role it played in the fall of communism and the creation of free market trading in the former communist nations. We show how the cube was brought to the west - how it was introduced and marketed and what caused it to be the biggest fad of the 1980's. The cube would go on to symbolize an entire generation like nothing before it. The many faces, layers, and sides of 20 Moves is exactly like the cube. With each act our audience discovers another twist, another turn, another solve in the history of the Cube.
Director
Очутившись в новом колледже, Ван с ужасом обнаруживает, что все девушки вокруг дали обет безбрачия. Тогда наш герой рьяно берется за исправление столь неприемлемой для него ситуации: он должен освободить школу от «сексуальных оков». Главное в таком деле — не переусердствовать!
Director
С личной жизнью у героя не клеится, он задолжал хозяину квартиры и во всем остальном его жизнь беспросветна… Все меняется, когда однажды ночью он встречает очень красивую девушку. Она ему жутко понравилась и он ей тоже, но… Есть небольшая проблема, его новая знакомая — вампир…
Director
Двенадцатилетний Джастин Шумахер был самым лучшим брэйкдансером в школе. Однажды на конкурсе талантов он получает травму головы и впадает в кому на 20 лет! Очнувшись, он обнаруживает, что все перевернулось верх ногами — родители погрязли в долгах, девушка мечты собирается замуж, а брэйкданс уже не так популярен как раньше. Теперь Джастину нужно приспосабливаться к новым условиям. Однако, несмотря на то что, Шумахер превратился в 32-хлетнего мужчину, он совсем не изменился, и юношеский максимализм в нем силен, как никогда. Джастин идет на отчаянный шаг — он хочет собрать старую команду, покорить мир, а заодно и завоевать сердце любимой девушки.
Producer
A group of utility workers are trapped in a series of tunnels which, unfortunately, contain a scientist mutated by his own creation. The creature feeds instantly on a rat, becoming what it has eaten.
Producer
Ким с лучшими друзьями отправляется на загородную вечеринку, традиционный сбор выпускников, чтобы предаться воспоминаниям о былых школьных деньках. Но невинная игра в «страшилки» обернулась зловещим заклинанием, высвободившим блуждающий дух мстящего маньяка. И вечеринка превращается в кровавый пир. Овладевая одним за другим, извращенный демон ставит каждого подростка перед выбором. Мы всегда раним того, кого любим… Готов ли ты разрубить лучшего друга на куски, чтобы спасти себя? Итак… готов ли ты?
Producer
Waylon and Buddy decide to join the army but realize that they have been thrown into a medical experiment that plans on turning them into ultimate killing machines.