Get Lamp (2010)
Before the first-person shooter there was the second-person thinker.
Genre : Documentary
Runtime : 1H 18M
Director : Jason Scott Sadofsky
Synopsis
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
Like millions of kids around the world, Santiago harbors the dream of being a professional footballer... However, living in the Barrios section of Los Angeles, he thinks it is only that--a dream. Until one day an extraordinary turn of events has him trying out for Premiership club Newcastle United.
Sam Flynn, the tech-savvy and daring son of Kevin Flynn, investigates his father's disappearance and is pulled into The Grid. With the help of a mysterious program named Quorra, Sam quests to stop evil dictator Clu from crossing into the real world.
An ordinary guy suddenly finds himself forced to fight a gladiator-like battle for a dark website that streams the violence for viewers. In order to survive and rescue his kidnapped ex-girlfriend, he must battle Nix, a heavily armed and much more experienced fighter.
Get ready to power up! When Barbie magically gets pulled into her favorite video game, she is excited to see she's transformed into a fun roller-skating character. In the game, she meets Cutie, the lovable cloud-shaped friend, and Bella, the roller-skating princess. Together, they soon discover a mischievous emoji is trying to take control of the game. As they travel from level to level, Barbie must rely on her amazing gaming skills and out-of-the box thinking to save her team and beat the game!
After being enlisted to recover a dangerous computer program, hacker Lisbeth Salander and journalist Mikael Blomkvist find themselves caught in a web of spies, cybercriminals and corrupt government officials.
In 2046, many aspects of life are carried out on a virtual network. No matter how advanced the time becomes, however, bullying never disappears. Haruyuki is one of the bullied students. However, one day he is contacted by Kuroyukihime, the most famous person in the school. "Wouldn't you like to 'accelerate' and go further ahead, boy?" Haruyuki is introduced to the "Accel World" and decides to fight as Kuroyukihime's knight.
In 1984, a young programmer begins to question reality as he adapts a dark fantasy novel into a video game. A mind-bending tale with multiple endings.
An otherwise rejected or ignored boy creates a fantasy pal from his martial arts movie hero.
Keen to bring honor to his clan, young villager Dong Yilong embarks on a perilous journey to compete in a tournament that selects warriors for battle.
Follows speedrunners, past and present, collaboratively digging for secrets and working to uncover mind-blowing shortcuts and glitches which are used to streamline their runs in top game franchises.
Dominik is an ordinary boy. He's got loads of friends, the hottest girl in school, rich parents and money to spend on brand-name clothes. But one innocent kiss with a mate changes everything. He begins to isolate himself from the outside world, spending all his time on his computer. He meets an anonymous girl who introduces him to the "suicide room", a place from which there is no escape. Caught in a trap woven of his own emotions, Dominik becomes entangled in a web of intrigue and gradually loses what he cherishes most.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
The short tells the story of a boy who rather spends his time indoors playing videogames instead of discovering whats waiting in front of the door. One day his Mum decides to get a little surprise for her son, which makes it hard for him to concentrate on his video game.
A documentary following the five-year, herculean effort to reinvent one of the greatest stories in gaming, God of War. Facing an unknown future, Santa Monica Studio took a massive risk, fundamentally changing their beloved franchise and re-establishing their rightful place in video game history. Witness the incredible defeats, the unpredictable outcomes and the down-to-the-wire tension on full display in this true-life redemption story.
When Matt Booth sets off to meet his fiance for a foreign wedding he couldn't have imagined the dangerous world he was about to step into. Betrayed and set up, Matt finds himself on the run from the CIA and hired mercenaries, all looking for a package that he has supposedly smuggled through customs. Hunted on all sides, Matt is aided by Agent Adriana Vasquez, a femme fatale with orders of her own to follow.
Drones begins in the Nevada desert, where new girl Sue Lawson joins airman Jack in a hot, windowless bunker from which they manoeuvre unmanned drones across the plains of Afghanistan. Their first day at work is awkward but polite, with Jack all too aware of Sue’s privileged status as daughter of a well-respected general. This, however, will be no ordinary mission: as they train their sights on an unarmed terrorist suspect, a power struggle erupts between the smart, sophisticated Sue and the dogged, blue-collar Jack.
A reclusive programmer, his sister and her new boyfriend are held hostage by a rapidly evolving computer virus.
A feature documentary that explores the influence of the Commodore Amiga and how it took video game development, music and publishing to a whole new level and changed the video games industry forever.
Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, an evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into a wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary.
The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games of all time. Midway Games pioneered the concept of live-action gaming, kick-starting a new arcade boom and grossing billions of dollars with hits like Mortal Kombat and NBA Jam.