George Hull

Movies

The Marvels
Concept Artist
Carol Danvers, aka Captain Marvel, has reclaimed her identity from the tyrannical Kree and taken revenge on the Supreme Intelligence. But unintended consequences see Carol shouldering the burden of a destabilized universe. When her duties send her to an anomalous wormhole linked to a Kree revolutionary, her powers become entangled with that of Jersey City super-fan Kamala Khan, aka Ms. Marvel, and Carol’s estranged niece, now S.A.B.E.R. astronaut Captain Monica Rambeau. Together, this unlikely trio must team up and learn to work in concert to save the universe.
Terminator: Dark Fate
Conceptual Design
Decades after Sarah Connor prevented Judgment Day, a lethal new Terminator is sent to eliminate the future leader of the resistance. In a fight to save mankind, battle-hardened Sarah Connor teams up with an unexpected ally and an enhanced super soldier to stop the deadliest Terminator yet.
Blade Runner 2049
Conceptual Design
Thirty years after the events of the first film, a new blade runner, LAPD Officer K, unearths a long-buried secret that has the potential to plunge what's left of society into chaos. K's discovery leads him on a quest to find Rick Deckard, a former LAPD blade runner who has been missing for 30 years.
Guardians of the Galaxy Vol. 2
Conceptual Design
The Guardians must fight to keep their newfound family together as they unravel the mysteries of Peter Quill's true parentage.
Voyage of Time: The IMAX Experience
Concept Artist
A celebration of the universe, displaying the whole of time, from its start to its final collapse. This film examines all that occurred to prepare the world that stands before us now: science and spirit, birth and death, the grand cosmos and the minute life systems of our planet. (Limited release IMAX version with narration by Brad Pitt.)
Chappie
Concept Artist
Every child comes into the world full of promise, and none more so than Chappie: he is gifted, special, a prodigy. Like any child, Chappie will come under the influence of his surroundings—some good, some bad—and he will rely on his heart and soul to find his way in the world and become his own man. But there's one thing that makes Chappie different from any one else: he is a robot.
Cloud Atlas
Conceptual Design
A set of six nested stories spanning time between the 19th century and a distant post-apocalyptic future. Cloud Atlas explores how the actions and consequences of individual lives impact one another throughout the past, the present and the future. Action, mystery and romance weave through the story as one soul is shaped from a killer into a hero and a single act of kindness ripples across centuries to inspire a revolution in the distant future. Based on the award winning novel by David Mitchell. Directed by Tom Tykwer and the Wachowskis.
Battleship
Conceptual Illustrator
When mankind beams a radio signal into space, a reply comes from ‘Planet G’, in the form of several alien crafts that splash down in the waters off Hawaii. Lieutenant Alex Hopper is a weapons officer assigned to the USS John Paul Jones, part of an international naval coalition which becomes the world's last hope for survival as they engage the hostile alien force of unimaginable strength. While taking on the invaders, Hopper must also try to live up to the potential that his brother, and his fiancée's father—an Admiral—expect of him.
Arthur Christmas
Visual Development
Each Christmas, Santa and his vast army of highly trained elves produce gifts and distribute them around the world in one night. However, when one of 600 million children to receive a gift from Santa on Christmas Eve is missed, it is deemed ‘acceptable’ to all but one—Arthur. Arthur Claus is Santa’s misfit son who executes an unauthorised rookie mission to get the last present half way around the globe before dawn on Christmas morning.
9
Visual Development
When 9 first comes to life, he finds himself in a post-apocalyptic world. All humans are gone, and it is only by chance that he discovers a small community of others like him taking refuge from fearsome machines that roam the earth intent on their extinction. Despite being the neophyte of the group, 9 convinces the others that hiding will do them no good.
WALL·E
Visual Development
WALL·E is the last robot left on an Earth that has been overrun with garbage and all humans have fled to outer space. For 700 years he has continued to try and clean up the mess, but has developed some rather interesting human-like qualities. When a ship arrives with a sleek new type of robot, WALL·E thinks he's finally found a friend and stows away on the ship when it leaves.
The Wild
Visual Development
An adolescent lion is accidentally shipped from the New York Zoo to Africa. Now running free, his zoo pals must put aside their differences to help bring him back.
V for Vendetta
Concept Artist
In a world in which Great Britain has become a fascist state, a masked vigilante known only as “V” conducts guerrilla warfare against the oppressive British government. When V rescues a young woman from the secret police, he finds in her an ally with whom he can continue his fight to free the people of Britain.
The Island
Concept Artist
In 2019, Lincoln Six-Echo is a resident of a seemingly "Utopian" but contained facility. Like all of the inhabitants of this carefully-controlled environment, Lincoln hopes to be chosen to go to The Island — reportedly the last uncontaminated location on the planet. But Lincoln soon discovers that everything about his existence is a lie.
Constantine
Concept Artist
John Constantine has literally been to Hell and back. When he teams up with a policewoman to solve the mysterious suicide of her twin sister, their investigation takes them through the world of demons and angels that exists beneath the landscape of contemporary Los Angeles.
The Burly Man Chronicles
This mammoth documentary takes us through the making of both The Matrix Reloaded and The Matrix Revolutions. On top of seeing many pre-production and production meetings, we are also invited on the sets for both films, and get an idea of how difficult it was to accomplish the nearly impossible.
The Matrix Revolutions: Super Big Mini Models
Himself
This making-of piece includes remarks from production designer Owen Paterson, concept artist George Hull, visual effects supervisor John Gaeta, US unit production manager L. Dean Jones Jr., US model unit special effects coordinator Geoffrey Heron, Zion unit sequence lead Rodney Iwashina, high speed first assistant camera Paul Sanchez, US model unit art director Nanci Noblett, conceptual designer Geofrey Darrow, model shop supervisor Michael Lynch, US model unit producer David Dranitzke, prop maker foremen Dave Fogler and Fon Davis, and visual effects supervisor John "DJ" Des Jardin.
The Matrix Revolutions
Concept Artist
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
Finding Nemo
Visual Development
Nemo, an adventurous young clownfish, is unexpectedly taken from his Great Barrier Reef home to a dentist's office aquarium. It's up to his worrisome father Marlin and a friendly but forgetful fish Dory to bring Nemo home -- meeting vegetarian sharks, surfer dude turtles, hypnotic jellyfish, hungry seagulls, and more along the way.
Small Soldiers
Visual Effects Art Director
When missile technology is used to enhance toy action figures, the toys soon begin to take their battle programming too seriously.
The Lost World: Jurassic Park
Visual Effects Art Director
Four years after Jurassic Park's genetically bred dinosaurs ran amok, multimillionaire John Hammond shocks chaos theorist Ian Malcolm by revealing that he has been breeding more beasties at a secret location. Malcolm, his paleontologist ladylove and a wildlife videographer join an expedition to document the lethal lizards' natural behavior in this action-packed thriller.
The Making of 'The Lost World'
Himself
Behind-the-scenes documentary about the making of director Steven Spielberg's 1997 film "The Lost World."
Mission: Impossible
Visual Effects Art Director
When Ethan Hunt, the leader of a crack espionage team whose perilous operation has gone awry with no explanation, discovers that a mole has penetrated the CIA, he's surprised to learn that he's the No. 1 suspect. To clear his name, Hunt now must ferret out the real double agent and, in the process, even the score.