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Feudin' Fools (1952)

Gênero : Comédia

Runtime : 1H 3M

Director : William Beaudine
Escritor : Bert Lawrence, Tim Ryan

Sinopse

Sach discovers that he is heir to a farm in rural hillbilly country. He and the boys go to the farm to check it out, and find themselves mixed up with feuding hillbillies and a gang of bank robbers.

Atores

Leo Gorcey
Leo Gorcey
Terence Aloysius 'Slip' Mahoney
Huntz Hall
Huntz Hall
Horace Debussy 'Sach' Jones
Dorothy Ford
Dorothy Ford
Tiny Smith
Lyle Talbot
Lyle Talbot
Big Jim
Benny Baker
Benny Baker
Corky
Anne Kimbell
Anne Kimbell
Ellie Mae Smith
Oliver Blake
Oliver Blake
Clem Smith
Bernard Gorcey
Bernard Gorcey
Louie Dumbrowsky
David Gorcey
David Gorcey
Chuck (as David Condon)
Benny Bartlett
Benny Bartlett
Butch (as Bennie Bartlett)
Fuzzy Knight
Fuzzy Knight
Traps
Robert Easton
Robert Easton
Caleb Smith
O.Z. Whitehead
O.Z. Whitehead
Yancy Smith
Paul Wexler
Paul Wexler
Luke Smith
Russell Simpson
Russell Simpson
Grandpa Smith
Leo 'Ukie' Sherin
Leo 'Ukie' Sherin
Pinky
Arthur Space
Arthur Space
Mr. Thompson
Robert Bray
Robert Bray
Private Eye (as Bob Bray)
Robert Keys
Robert Keys
Private Eye (as Bob Keys)

Tripulações

William Beaudine
William Beaudine
Director
Bert Lawrence
Bert Lawrence
Screenplay
Tim Ryan
Tim Ryan
Screenplay
Jerry Thomas
Jerry Thomas
Producer
Marcel Le Picard
Marcel Le Picard
Cinematography
William Austin
William Austin
Editor
Dave Milton
Dave Milton
Art Direction
Robert Priestley
Robert Priestley
Set Decoration
Allen K. Wood
Allen K. Wood
Production Supervisor
William A. Calihan Jr.
William A. Calihan Jr.
Assistant Director
Charles Cooper
Charles Cooper
Sound
Ray Mercer
Ray Mercer
Special Effects
Frank Beetson Jr.
Frank Beetson Jr.
Wardrobe Designer
Edward J. Kay
Edward J. Kay
Music Supervisor
Ilona Vas
Ilona Vas
Continuity
Robert Easton
Robert Easton
Dialect Coach

semelhantes

Smuggler's Cove
Slip and Sach are working as cleaners in a high rise building. They enter an office to clean it when a messenger hears them use Slip's given name, Terrance Mahoney. The messenger has a letter for "Terrance Mahonoey, Esq." and mistakenly delivers it to Slip. The letter informs Slip that he has inherited a mansion in Long Island. The boys then make their way to the mansion and find that it is inhabited by diamond smugglers. The real owner of the house shows up and helps save the day and defeat the smugglers and gives the boys the house as a reward.
Crashing Las Vegas
An electric shock enables Satch to predict numbers, so the Bowery Boys are off to Las Vegas to win enough money at the roulette wheels to let their landlady buy an apartment building. Witnessing his winning streak, some gangsters decide to move in and find out his "system" for beating the odds.
The Bowery Boys Meet the Monsters
Slip, Sach and the rest of the Bowery Boys enter a haunted house, where they engage in slapstick with a gorilla, a robot and a vampire
Bowery to Bagdad
The Bowery Boys find a lamp that has strange magic powers.
Jalopy
Those wacky Bowery Boys invent a superfast fuel, which will help them win an auto race (isn't this cheating?). However, the fuel is stolen by the bad guys just before the big race...
Angels in Disguise
Slip and the gang stray from newspaper work to detective work.
Spook Busters
The Bowery Boys--Slip, Sach, Bobby, Whitey & Chuck--start their own exterminating service, and get a job which takes them to a spooky old abandoned mansion in the middle of the night. Meeting up with pal Gabe and his new French bride, the boys are tormented by mad scientists who try to convince them the place is haunted and then kidnap Sach in order to place his brain inside a gorilla.
Here Come the Marines
After Slip is drafted into the Marines, the rest of the gang volunteers so they can be with him. Sach discovers that the colonel knew his father and he is promoted. During a drill that he is putting the rest of the gang through, they find a soldier left for dead on the side of the road. Slip discovers a playing card next to the marine and traces it to Jolly Joe Johnson's gambling house. They suspect that the gambling house is cheating and set out to uncover the proof.
Hold That Hypnotist
When one of the Boys agrees to be hypnotized, he discovers he led a past life in the 1600s as a British tax collector.
Blues Busters
The Bowery Boys (Bowery Boys) open a nightclub after Sach has his tonsils out and wakes up with a singing voice.
Bowery Boy
Dr. Tom O'Hara takes over a public clinic in New York's desperately poor Bowery section. Boy gangleader Sock Dolan resents Tom's interference in moving Sock's kid brother to a hospital, because Sock blames hospitals for his mother's death. Sock helps racketeer J.R. Mason sell food to the clinic, unaware that Mason sells cheap and often tainted food. When a number of patients, including Sock's brother, become ill from food poisoning, Sock is kidnapped by Mason to keep him silent. Dr. O'Hara must find a way to rescue Sock and stop Mason's contamination of hospital food supplies.
Jinx Money
A man wins $50,000 in a card game with gamblers, but is soon found dead and the money missing. Slip and Sach find the money near where the body was discovered, and soon find themselves the target of both the police and the gamblers.
Loose in London
The Bowery Boys take on British crooks when one of them thinks he's inherited a title.
Let's Go Navy!
The Bowery Boys join the Navy to catch some crooks who are posing as sailors.
Bowery Battalion
Slip, Sach and the gang (Bowery Boys) think an air-raid test is for real and join the Army.
No Holds Barred
One of the Bowery Boys gains superhuman strength, and he cashes in by becoming a pro wrestler.
Spook Chasers
Sach and the gang (Bowery Boys) find stashed cash in an old farmhouse apparently haunted.
Blonde Dynamite
While Louie is on vacation, the boys turn The Sweet Shop into an escort service, and soon find a group of beautiful girls as their first clients.
Jungle Gents
When a cold medicine causes Sach to be able to smell diamonds, he and the rest of the Bowery Boys are induced by a diamond dealer to accompany him to Darkest Africa in search of a legendary cache of them.
Master Minds
When Sach eats too much sugar, he goes into a trance whereby he's able to predict the future. Slip tries to make some money off of Sach by using him as a fortune teller in a carnival, until a mad scientist kidnaps Sach to use him in an intelligence-switching experiment with a monster.